Artifact Creature — Construct (2/2)
When Blood Servitor enters the battlefield, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Artifact Creature — Golem (3/3)
Trample
When Bottle Golems dies, you gain life equal to its power.
Artifact Creature — Myr (1/3)
: Attach target Equipment you control to target creature you control.
Artifact Creature — Chimera (2/2)
First strike
Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera creature. It gains first strike. (This effect lasts indefinitely.)
Artifact Creature — Golem (2/1)
When Campus Guide enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
Artifact Creature — Construct (1/5)
Draft Canal Dredger face up.
Each player passes the last card from each booster pack to a player who drafted a card named Canal Dredger.
: Put target card from your graveyard on the bottom of your library.
Artifact Creature — Scarecrow (3/3)
Chainbreaker enters the battlefield with two -1/-1 counters on it.
, : Remove a -1/-1 counter from target creature.
Artifact Creature — Construct (2/3)
Other artifact creatures you control get +1/+1.
Artifact Creature — Golem (4/4)
, Roll a d8: Monstrosity X, where X is the result. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
Berserk — When Clay Golem becomes monstrous, destroy target permanent.
Artifact Creature — Bird (1/1)
Flying
, Throw Clay Pigeon into the air at least two feet above your head while seated: If you catch Clay Pigeon with one hand, prevent all damage a source of your choice would deal to you this turn and tap Clay Pigeon. Otherwise, sacrifice it.
Artifact Creature — Insect (0/3)
Clockwork Swarm enters the battlefield with four +1/+0 counters on it.
Clockwork Swarm can't be blocked by Walls.
At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate only during your upkeep.
Artifact Creature — Wall (1/3)
Defender
Coastal Bulwark gets +2/+0 as long as you control an Island.
, : Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Legendary Artifact Creature — Construct (1/4)
You can't cast permanent spells.
, : Add . When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.
Artifact Creature — Gnome (2/1)
When Compass Gnome enters the battlefield, you may search your library for a basic land card or Cave card, reveal it, then shuffle and put that card on top.
Artifact Creature — Golem (4/4)
At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand.
Artifact Creature — Gnome (1/1)
, Sacrifice Copper Gnomes: You may put an artifact card from your hand onto the battlefield.
Artifact Creature — Construct (2/2)
Whenever you activate an ability of an artifact or creature that isn't a mana ability, Crackdown Construct gets +1/+1 until end of turn.
Artifact Creature — Wall (0/4)
Defender (This creature can't attack.)
: Target creature gets +0/+4 until end of turn.
Artifact Creature — Scarecrow (3/4)
When Crossroads Candleguide enters the battlefield, exile up to one target card from a graveyard.
: Add one mana of any color.
Artifact Creature — Necron Wizard (3/3)
, : Choose another target artifact creature you control. When that creature dies this turn, return it to the battlefield tapped under your control.
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