Land
As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped.
: Add or .
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Windbrisk Heights enters the battlefield tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land
Abandoned Outpost enters the battlefield tapped.
: Add .
, Sacrifice Abandoned Outpost: Add one mana of any color.
Land
Ancient Spring enters the battlefield tapped.
: Add .
, Sacrifice Ancient Spring: Add .
Land
Argoth, Sanctum of Nature enters the battlefield tapped unless you control a legendary green creature.
: Add .
, : Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery.
(Melds with Titania, Voice of Gaea.)
Land
Axgard Armory enters the battlefield tapped.
: Add .
, , Sacrifice Axgard Armory: Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle.
Land — Gate
Black Dragon Gate enters the battlefield tapped.
As Black Dragon Gate enters the battlefield, choose a color other than black.
: Add or one mana of the chosen color.
Land
Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands.
: Add or .
Land
Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.
: Add or .
Land
Bog Wreckage enters the battlefield tapped.
: Add .
, Sacrifice Bog Wreckage: Add one mana of any color.
Land
Boros Garrison enters the battlefield tapped.
When Boros Garrison enters the battlefield, return a land you control to its owner's hand.
: Add .
Land
Botanical Plaza enters the battlefield tapped.
: Add or .
, , Sacrifice Botanical Plaza: Draw a card.
Land
Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.
: Add or .
Land
Bountiful Promenade enters the battlefield tapped unless you have two or more opponents.
: Add or .
Land — Desert
Cactus Preserve enters the battlefield tapped.
: Add one mana of any type that a land you control could produce.
: Until end of turn, Cactus Preserve becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land.
Land — Forest Plains
(: Add or .)
Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
Land — Swamp Mountain
(: Add or .)
Canyon Slough enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)
Land
Castle Garenbrig enters the battlefield tapped unless you control a Forest.
: Add .
, : Add six . Spend this mana only to cast creature spells or activate abilities of creatures.
Land
Celestial Colonnade enters the battlefield tapped.
: Add or .
: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Land — Mountain Forest
(: Add or .)
Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
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