Creature — Human Scout (2/2)
Haste
Landfall — Whenever a land enters the battlefield under your control, Reckless Pyrosurfer gains battle cry until end of turn. (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn. Each instance of battle cry triggers separately.)
Creature — Goblin Warrior (3/2)
Whenever Redcap Raiders attacks, you may tap an untapped non-Human creature you control. If you do, Redcap Raiders gets +1/+1 and gains trample until end of turn.
Creature — Goblin Rogue (2/2)
Haste
Whenever Relic Robber deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This creature can't block" and "At the beginning of your upkeep, this creature deals 1 damage to you."
Legendary Creature — Goblin Rebel (2/2)
Trample, haste
Whenever an equipped creature you control other than Rhuk, Hexgold Nabber attacks or dies, you may attach all Equipment attached to that creature to Rhuk.
Creature — Human Warrior (2/2)
Whenever Riot Ringleader attacks, Human creatures you control get +1/+0 until end of turn.
Creature — Dragon (2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever you activate an ability of a Sarkhan planeswalker, Sarkhan's Whelp deals 1 damage to any target.
Creature — Human Berserker (2/2)
Haste
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever an opponent casts a noncreature spell, if Scab-Clan Berserker is renowned, Scab-Clan Berserker deals 2 damage to that player.
Creature — Human Warlock (3/3)
Whenever Scalestorm Summoner attacks, create a 3/1 red Dinosaur creature token if you control a creature with power 4 or greater.
Creature — Raccoon Warrior (3/4)
Whenever Scrappy Bruiser attacks, up to one target attacking creature gets +2/+0 and gains trample until end of turn. Return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
Creature — Orc Shaman (4/2)
Haste
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.
Ferocious — : Draw a card for each creature you control with power 4 or greater.
Creature — Minotaur Warrior (3/4)
: Skophos Maze-Warden gets +1/-1 until end of turn.
Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have Skophos Maze-Warden fight that creature. (Each deals damage equal to its power to the other.)
Creature — Goblin Zombie (2/1)
Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card.
Artifact Creature — Insect (1/3)
Menace
When Smelted Chargebug enters the battlefield, you get (two energy counters).
Whenever Smelted Chargebug attacks, you may pay . If you do, another target attacking creature gets +1/+0 and gains menace until end of turn.
Creature — Human Rogue (3/2)
Whenever Spireside Infiltrator becomes tapped, it deals 1 damage to each opponent.
Creature — Devil (3/2)
As long as it's your turn, Spiteful Prankster has first strike.
Whenever another creature dies, Spiteful Prankster deals 1 damage to target player or planeswalker.
Creature — Lizard (3/4)
Landfall — Whenever a land enters the battlefield under your control, Spitfire Lagac deals 1 damage to each opponent.
Legendary Creature — Goblin Noble (2/2)
Haste
Whenever Squee, Dubious Monarch attacks, create a 1/1 red Goblin creature token that's tapped and attacking.
You may cast Squee, Dubious Monarch from your graveyard by paying and exiling four other cards from your graveyard rather than paying its mana cost.
Creature — Elemental Shaman (2/2)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game.
Legendary Creature — Human Shaman (2/3)
Haste
: Another target creature with power 2 or less can't be blocked this turn.
, , Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.
Creature — Human Soldier (1/3)
Tap two untapped artifacts and/or creatures you control: Sunshot Militia deals 1 damage to each opponent. Activate only as a sorcery.
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