← Edit search Random card

Cards similar to Soltari Crusader (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Hero of the Winds

Hero of the Winds

Creature — Human Soldier (1/4)

Flying
Whenever you cast a spell that targets Hero of the Winds, creatures you control get +1/+0 until end of turn.

1.2 /10
$0.02
Knight of Sursi

Knight of Sursi

Creature — Human Knight (2/2)

Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

2.5 /10
$0.05
Knight of the Holy Nimbus

Knight of the Holy Nimbus

Creature — Human Rebel Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
If Knight of the Holy Nimbus would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.)
: Knight of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability.

4.4 /10
$0.08
Knight of Valor

Knight of Valor

Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate only once each turn.

1.2 /10
$0.11
Outrider enKor

Outrider en-Kor

Creature — Kor Rebel Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: The next 1 damage that would be dealt to Outrider en-Kor this turn is dealt to target creature you control instead.

4.3 /10
$0.06
Riftmarked Knight

Riftmarked Knight

Creature — Human Rebel Knight (2/2)

Protection from black; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Suspend 3—
When the last time counter is removed from Riftmarked Knight while it's exiled, create a 2/2 black Knight creature token with flanking, protection from white, and haste.

3.7 /10
$0.23
Saltfield Recluse

Saltfield Recluse

Creature — Human Rebel Cleric (1/2)

: Target creature gets -2/-0 until end of turn.

1 /10
$0.04
Sidar Jabari

Sidar Jabari

Legendary Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Sidar Jabari attacks, tap target creature defending player controls.

2.1 /10
$1.10
Sword Dancer

Sword Dancer

Creature — Human Rebel (1/2)

: Target attacking creature gets -1/-0 until end of turn.

1.1 /10
$0.13
Teferis Honor Guard

Teferi's Honor Guard

Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)

0.8 /10
$0.15
Zhalfirin Crusader

Zhalfirin Crusader

Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to any target instead.

1.3 /10
$0.80
Zhalfirin Knight

Zhalfirin Knight

Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: Zhalfirin Knight gains first strike until end of turn.

1.1 /10
$0.12
Advance Scout

Advance Scout

Creature — Human Soldier Scout (1/1)

First strike
: Target creature gains first strike until end of turn.

1.9 /10
$0.17
Akroan Phalanx

Akroan Phalanx

Creature — Human Soldier (3/3)

Vigilance
: Creatures you control get +1/+0 until end of turn.

1.4 /10
$0.04
Alabaster Mage

Alabaster Mage

Creature — Human Wizard (2/1)

: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

3.7 /10
$0.05
Ambush Paratrooper

Ambush Paratrooper

Creature — Human Soldier (1/2)

Flash
Flying
: Creatures you control get +1/+1 until end of turn.

4.3 /10
$0.03
Ampryn Tactician

Ampryn Tactician

Creature — Human Soldier (3/3)

When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.

1.8 /10
$0.07
Angelheart Protector

Angelheart Protector

Creature — Human Cleric (3/2)

When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

3.5 /10
$0.03
Aradesh the Founder

Aradesh, the Founder

Legendary Creature — Human Soldier (1/4)

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or greater, draw a card.

4.4 /10
$0.21
Arashin Foremost

Arashin Foremost

Creature — Human Warrior (2/2)

Double strike
Whenever Arashin Foremost enters the battlefield or attacks, another target Warrior creature you control gains double strike until end of turn.

5.1 /10
$0.26
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.