Creature — Angel (3/3)
Flying, protection from white
When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand.
Creature — Zombie Cleric (4/2)
When Custodi Lich enters the battlefield, you become the monarch.
Whenever you become the monarch, target player sacrifices a creature.
Creature — Human Rogue (4/1)
Hellbent — Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.)
Creature — Dauthi Minion (2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
Creature — Zombie (3/3)
: Return Deadhead from your graveyard to the battlefield. Activate only if an opponent isn't touching their hand (of cards).
Creature — Beholder Skeleton (4/6)
Menace
Negative Energy Cone — Whenever an attacking creature you control or a blocking creature an opponent controls dies, create a 2/2 black Zombie creature token.
: Return Death Tyrant from your graveyard to the battlefield tapped.
Creature — Cockatrice (2/2)
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature — Skeleton (2/3)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Sacrifice a creature: Regenerate Dimir House Guard.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Creature — Zombie (3/4)
When Diregraf Horde enters the battlefield, create two 2/2 black Zombie creature tokens with decayed. When you do, exile up to two target cards from graveyards. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Creature — Zombie Bear (2/3)
Deathtouch
When Diregraf Scavenger enters the battlefield, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 2 life and you gain 2 life.
Creature — Human Cleric (3/1)
: Target creature gets -1/-1 until end of turn.
, , Sacrifice Disciple of Tevesh Szat: Target creature gets -6/-6 until end of turn.
Creature — Rat (2/2)
When Disease Carriers dies, target creature gets -2/-2 until end of turn.
Creature — Zombie (0/0)
Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards.
, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn.
Creature — Vampire Shaman Ally (2/2)
Cohort — , Tap an untapped Ally you control: Create a tapped 2/2 black Zombie creature token.
Creature — Vampire Rogue (3/2)
When Drana's Silencer enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Legendary Creature — Vampire Shaman (4/4)
Flying
: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.
Creature — Elemental Incarnation (6/6)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever a creature deals damage to you, destroy it.
When Dread is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature — Spirit Knight (3/7)
, , Exile a creature card from your graveyard: Target opponent loses 3 life.
Creature — Zombie (3/4)
At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains ": Remove a paralyzation counter from this creature."
Creature — Wall (0/0)
Defender (This creature can't attack.)
Drift of the Dead's power and toughness are each equal to the number of snow lands you control.
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