Creature — Cat Beast (1/4)
When Felidar Guardian enters the battlefield, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.
Creature — Kithkin Wizard (3/3)
Flying
Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Legendary Creature — Fungus Shaman (0/0)
Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it.
, Remove a +1/+1 counter from a creature you control: Create a 1/1 green Saproling creature token.
, Sacrifice a creature: Put a +1/+1 counter on target creature.
Enchantment Creature — Human Cleric (3/4)
Whenever another creature you control attacks, it gets +0/+1 until end of turn.
Creature — Human Artificer (3/2)
When Great Desert Prospector enters the battlefield, create a tapped Powerstone token for each other creature you control. (The tokens are artifacts with ": Add . This mana can't be spent to cast a nonartifact spell.")
Creature — Elf Druid Ally (3/3)
Rally — Whenever Grovetender Druids or another Ally enters the battlefield under your control, you may pay . If you do, create a 1/1 green Plant creature token.
Creature — Kirin (2/3)
Flying
Whenever another creature you control dies, put a +1/+1 counter on Guardian Kirin.
Creature — Cat Cleric (2/3)
Whenever another creature enters the battlefield under your control, you gain 2 life.
Creature — Cat (3/4)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated.
Legendary Creature — Human Warlock (3/4)
Whenever you tap an untapped creature an opponent controls, you may pay . When you do, choose one —
• Create a 4/4 white and blue Elemental creature token.
• Put a +1/+1 counter on each creature you control.
• Scry 2, then draw a card.
Creature — Tiefling Warrior (3/3)
Protection Fighting Style — When Icewind Stalwart enters the battlefield, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner's control.
Creature — Human Soldier (1/4)
Whenever another creature with power 2 or less enters the battlefield under your control, you gain 1 life and draw a card.
Artifact Creature — Human Samurai (4/4)
Whenever Ironsoul Enforcer or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield.
Creature — Human Soldier (1/6)
At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and create a 0/1 white Deserter creature token.
Creature — Human Knight (1/3)
Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 white Bird creature token with flying.
Creature — Human Knight (3/3)
Knight of Sorrows can block an additional creature each combat.
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
Creature — Elf Knight (2/2)
Whenever Ledev Champion attacks, you may tap any number of untapped creatures you control. Ledev Champion gets +1/+1 until end of turn for each creature tapped this way.
: Create a 1/1 white Soldier creature token with lifelink.
Creature — Beast (4/5)
Vigilance
When Lumbering Battlement enters the battlefield, exile any number of other nontoken creatures you control until it leaves the battlefield.
Lumbering Battlement gets +2/+2 for each card exiled with it.
Legendary Creature — Human Cleric (2/4)
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
Creature — Rhino Druid (3/4)
At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.
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