Creature — Human Soldier (1/1)
Heroic — Whenever you cast a spell that targets Phalanx Leader, put a +1/+1 counter on each creature you control.
Instant
Destroy target creature with flying. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Creature — Zombie Beast (5/4)
Menace
When Plague Belcher enters, put two -1/-1 counters on target creature you control.
Whenever another Zombie you control dies, each opponent loses 1 life.
Instant
Put a +1/+1 counter on each creature you control. You gain 1 life for each creature you control.
Artifact Creature — Assembly-Worker (4/4)
: Power Plant Worker gets +2/+2 until end of turn. If you control creatures named Mine Worker and Tower Worker, put two +1/+1 counters on Power Plant Worker instead. Activate only once each turn.
Creature — Avatar (10/10)
This spell costs less to cast for each creature your opponents control.
When Primeval Protector enters, put a +1/+1 counter on each other creature you control.
Creature — Elemental Shaman (2/2)
When Rage Forger enters, put a +1/+1 counter on each other Shaman creature you control.
Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player or planeswalker.
Legendary Enchantment
When Rakdos Joins Up enters, return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it.
Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that creature's power to target opponent.
Creature — Plant Bard (2/2)
, : Put a +1/+1 counter on each creature you control that entered this turn.
Sorcery
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, put two +1/+1 counters on a creature or Vehicle you control.
Creature — Beast Mutant (3/2)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever Renegade Krasis evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
Creature — Angel Warrior (3/3)
Flying
When Resplendent Marshal enters or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card.
Legendary Creature — Human Warrior (0/0)
Reyhan, Last of the Abzan enters with three +1/+1 counters on it.
Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature.
Partner (You can have two commanders if both have partner.)
Creature — Pangolin Beast (5/5)
When Ridgescale Tusker enters, put a +1/+1 counter on each other creature you control.
Sorcery
Choose three. You may choose the same mode more than once.
• Put two +1/+1 counters on target creature.
• Create a token that's a copy of target token you control.
• Target player creates a 1/1 green Squirrel creature token.
• Target opponent sacrifices a nontoken artifact.
Creature — Dog Warrior (3/3)
Whenever another permanent you control is turned face up, if it's a creature, put two +1/+1 counters on it.
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Creature — Dog Scout (2/2)
When Sandsteppe Scavenger enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Legendary Creature — Avatar Wizard (4/4)
Ward
Whenever you cast your second spell each turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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