Sorcery
Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
Sorcery
Draw two cards. Then you may exile an instant or sorcery card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Seek an instant or sorcery card for each card exiled from your hand this way.
Sorcery
Draw three cards. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Draw three cards, then put a card from your hand on the bottom of your library.
Tribal Sorcery — Merfolk
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
Sorcery
This spell costs less to cast if you control two or more legendary creatures.
Scry 2, then draw two cards.
Sorcery
Create a 0/1 green Plant creature token, then draw cards equal to the number of differently named creature tokens you control.
Sorcery
Target opponent reveals their hand. You draw a card for each Mountain and red card in it.
Sorcery
Draw a card for each tapped creature target opponent controls.
Sorcery
Draw four cards, then choose X cards in your hand and discard the rest.
Creature — Human Soldier // Sorcery — Adventure (2/2)
Callous Sell-Sword enters the battlefield with a +1/+1 counter on it for each creature that died under your control this turn.
Burn Together
Target creature you control deals damage equal to its power to any other target. Then sacrifice it.
Sorcery
Each player mills five cards.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Target player draws three cards. Then that player discards two cards unless they discard a land card.
Sorcery
Choose target artifact or creature. You get (four energy counters), then you may pay an amount of equal to that permanent's mana value. If you do, gain control of it.
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