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Cards similar to Tide of War (400)

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Homura Human Ascendant  Homuras Essence

Homura, Human Ascendant // Homura's Essence

Legendary Creature — Human Monk // Legendary Enchantment (4/4)

Homura, Human Ascendant can't block.
When Homura dies, return it to the battlefield flipped.

Homura's Essence

Creatures you control get +2/+2 and have flying and ": This creature gets +1/+0 until end of turn."

5.3 /10
$3.76
Hot Pursuit

Hot Pursuit

Enchantment

When Hot Pursuit enters the battlefield, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded.
At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.

6.5 /10
$0.10
Impact Tremors

Impact Tremors

Enchantment

Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.

9.9 /10
$0.72
Intimidation

Intimidation

Enchantment

Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.)

5.5 /10
$0.74
Invasion Plans

Invasion Plans

Enchantment

All creatures block each combat if able.
The attacking player chooses how each creature blocks each combat.

6 /10
$1.22
Krark the Thumbless

Krark, the Thumbless

Legendary Creature — Goblin Wizard (2/2)

Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy.
Partner (You can have two commanders if both have partner.)

9.2 /10
$0.51
Lust for War

Lust for War

Enchantment — Aura

Enchant creature
Whenever enchanted creature becomes tapped, Lust for War deals 3 damage to that creature's controller.
Enchanted creature attacks each combat if able.

2.3 /10
$0.12
Magmatic Core

Magmatic Core

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your end step, Magmatic Core deals X damage divided as you choose among any number of target creatures, where X is the number of age counters on it.

0.8 /10
$0.15
Magmatic Galleon

Magmatic Galleon

Artifact — Vehicle

When Magmatic Galleon enters the battlefield, it deals 5 damage to target creature an opponent controls.
Whenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token.
Crew 2

5.8 /10
$0.11
Magnetic Mountain

Magnetic Mountain

Enchantment

Blue creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay for each creature chosen this way. If the player does, untap those creatures.

2.8 /10
$0.39
Minds Dilation

Mind's Dilation

Enchantment

Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.

9.1 /10
$0.68
Miraris Wake

Mirari's Wake

Enchantment

Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana of any type that land produced.

9.9 /10
$8.09
Mogg Assassin

Mogg Assassin

Creature — Goblin Assassin (2/1)

: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.

7 /10
$1.18
Mudslide

Mudslide

Enchantment

Creatures without flying don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying they control and pay for each creature chosen this way. If the player does, untap those creatures.

4.2 /10
--
Okaun Eye of Chaos

Okaun, Eye of Chaos

Legendary Creature — Cyclops Berserker (3/3)

Partner with Zndrsplt, Eye of Wisdom (When this creature enters the battlefield, target player may put Zndrsplt into their hand from their library, then shuffle.)
At the beginning of combat on your turn, flip a coin until you lose a flip.
Whenever a player wins a coin flip, double Okaun's power and toughness until end of turn.

7.7 /10
$1.04
Palace Siege

Palace Siege

Enchantment

As Palace Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand.
• Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.

8.8 /10
$1.35
Pandemonium

Pandemonium

Enchantment

Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to any target of their choice.

6.5 /10
--
Passionate Archaeologist

Passionate Archaeologist

Legendary Enchantment — Background

Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent."

9.5 /10
~$16
Predatory Impetus

Predatory Impetus

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3, must be blocked if able, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

6.6 /10
$0.18
Psychic Battle

Psychic Battle

Enchantment

Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the highest mana value may change the target or targets. If two or more cards are tied for highest, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle.

4.9 /10
$0.95
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