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Cards similar to Vodalian War Machine (400)

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Stormchaser Mage

Stormchaser Mage

Creature — Human Wizard (1/3)

Flying, haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

6.4 /10
$0.19
SureFooted Infiltrator

Sure-Footed Infiltrator

Creature — Merfolk Rogue (2/3)

Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn.
Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card.

6.3 /10
$0.06
Surge Mare

Surge Mare

Creature — Horse Fish (0/5)

Surge Mare can't be blocked by green creatures.
Whenever Surge Mare deals damage to an opponent, you may draw a card. If you do, discard a card.
: Surge Mare gets +2/-2 until end of turn.

4.1 /10
$0.11
Thalakos Dreamsower

Thalakos Dreamsower

Creature — Thalakos Wizard (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)
You may choose not to untap Thalakos Dreamsower during your untap step.
Whenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step for as long as Thalakos Dreamsower remains tapped.

1.9 /10
$0.20
Thistledown Duo

Thistledown Duo

Creature — Kithkin Soldier Wizard (2/2)

Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn.
Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn.

0.9 /10
$0.12
Thought Sponge

Thought Sponge

Creature — Sponge (1/1)

Flash
Thought Sponge enters the battlefield with a number of +1/+1 counters on it equal to the greatest number of cards an opponent has drawn this turn.
When Thought Sponge dies, draw cards equal to its power.

6.1 /10
$0.12
Threnody Singer

Threnody Singer

Creature — Siren (1/3)

Flash
Flying
When Threnody Singer enters the battlefield, target creature an opponent controls gets -X/-0 until end of turn, where X is your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)

2.2 /10
$0.03
Tidal Courier

Tidal Courier

Creature — Merfolk (1/2)

When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.
: Tidal Courier gains flying until end of turn.

4.1 /10
$0.16
Trained Condor

Trained Condor

Creature — Bird (2/1)

Flying
Whenever Trained Condor attacks, another target creature you control gains flying until end of turn.

0.9 /10
$0.06
Trove Tracker

Trove Tracker

Creature — Human Pirate (2/2)

When Trove Tracker dies, draw a card.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

4.8 /10
$0.04
Umara Mystic

Umara Mystic

Creature — Merfolk Wizard (1/3)

Flying
Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn.

5.2 /10
$0.03
Vexing Sphinx

Vexing Sphinx

Creature — Sphinx (4/4)

Flying
Cumulative upkeep—Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Vexing Sphinx dies, draw a card for each age counter on it.

3.6 /10
$0.08
Walker of Secret Ways

Walker of Secret Ways

Creature — Human Ninja (1/2)

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand.
: Return target Ninja you control to its owner's hand. Activate only during your turn.

7.5 /10
$2.47
Wall of Blood

Wall of Blood

Creature — Wall (0/2)

Defender (This creature can't attack.)
Pay 1 life: Wall of Blood gets +1/+1 until end of turn.

7.8 /10
$1.11
Wall of Frost

Wall of Frost

Creature — Wall (0/7)

Defender
Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.

8.7 /10
$0.22
Wee Dragonauts

Wee Dragonauts

Creature — Faerie Wizard (1/3)

Flying
Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.

5.6 /10
$0.09
Whirler Rogue

Whirler Rogue

Creature — Human Rogue Artificer (2/2)

When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
Tap two untapped artifacts you control: Target creature can't be blocked this turn.

9.3 /10
$0.07
Wingshield Agent

Wingshield Agent

Creature — Human Soldier (2/3)

Wingshield Agent enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Whenever Wingshield Agent attacks, up to one other target creature gains flying until end of turn.

3.1 /10
$0.02
Wishful Merfolk

Wishful Merfolk

Creature — Merfolk (3/2)

Defender
: Wishful Merfolk loses defender and becomes a Human until end of turn.

1.4 /10
$0.04
Wizards of Thay

Wizards of Thay

Creature — Human Wizard (3/3)

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Instant and sorcery spells you cast cost less to cast.
You may cast sorcery spells as though they had flash.

9.2 /10
$0.38
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