Creature — Serpent (2/3)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature — Elemental Nightmare (3/2)
Flash
Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life.
Creature — Human Rogue (2/2)
When Snooping Newsie enters the battlefield, mill two cards. (Put the top two cards of your library into your graveyard.)
As long as there are five or more mana values among cards in your graveyard, Snooping Newsie gets +1/+1 and has lifelink.
Creature — Zombie Wizard (2/3)
, Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card.
Creature — Human Assassin (1/1)
, : Tap target creature.
, : Destroy target tapped creature.
Legendary Creature — Merfolk Rogue (1/3)
At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)
Legendary Creature — Spirit God (8/8)
Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard.
: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value.
Legendary Artifact Creature — Cyberman (3/3)
When The Cyber-Controller enters the battlefield, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
Other artifact creatures you control get +1/+1.
Legendary Creature — Time Lord Rogue (0/1)
Body Thief — When you cast this spell, you may exile a creature you control and put a takeover counter on it.
You may have The Master, Formed Anew enter the battlefield as a copy of a creature card in exile with a takeover counter on it.
Legendary Creature — Time Lord Rogue (3/3)
: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.)
Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card.
Artifact Creature — Human Rogue (1/1)
, : Target player loses 1 life and reveals their hand.
Creature — Zombie Wizard (1/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever Tomebound Lich enters the battlefield or deals combat damage to a player, draw a card, then discard a card.
Legendary Creature — Vedalken Rogue Employee (1/3)
Whenever Truss, Chief Engineer enters the battlefield or another creature dies, put a hack counter on Truss.
, , Remove X hack counters from Truss: Add or subtract X from a number or number word on target spell or permanent until end of turn. This effect can't reduce a number below 1 or a number word below one.
Legendary Creature — Whale Wolf (2/2)
Partner with Cazur, Ruthless Stalker (When this creature enters the battlefield, target player may put Cazur into their hand from their library, then shuffle.)
Ukkima, Stalking Shadow can't be blocked.
When Ukkima leaves the battlefield, it deals X damage to target player and you gain X life, where X is its power.
Creature — Human Rogue (2/3)
Whenever Undercover Butler attacks the player with the most life or tied for most life, it can't be blocked this turn.
Creature — Vedalken Zombie (1/1)
Whenever Vedalken Ghoul becomes blocked, defending player loses 4 life.
Legendary Creature — Phyrexian Merfolk Wizard (1/2)
: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life.
, Sacrifice Vohar, Vodalian Desecrator: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
Creature — Merfolk Rogue (3/3)
Wanderbrine Rootcutters can't be blocked by green creatures.
Artifact Creature — Alien Angel (2/2)
Flash
First strike, vigilance
Whenever an opponent casts a creature spell, Weeping Angel isn't a creature until end of turn.
If Weeping Angel would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.
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