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Cards similar to Wirewood Savage (400)

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Bloodspore Thrinax

Bloodspore Thrinax

Creature — Lizard (2/2)

Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax.

7.8 /10
$0.25
Bloom Hulk

Bloom Hulk

Creature — Plant Elemental (4/4)

When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

6.8 /10
$0.07
Bog Badger

Bog Badger

Creature — Badger (3/3)

Kicker (You may pay an additional as you cast this spell.)
When Bog Badger enters the battlefield, if it was kicked, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

1.8 /10
$0.02
Borderland Explorer

Borderland Explorer

Creature — Elf Scout (3/1)

When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle.

5.3 /10
$0.14
Borderland Ranger

Borderland Ranger

Creature — Human Scout Ranger (2/2)

When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

5.1 /10
$0.04
Boseiju Pathlighter

Boseiju Pathlighter

Creature — Human Rogue (3/2)

When Boseiju Pathlighter enters the battlefield, draft a card from Boseiju Pathlighter's spellbook.

10 /10
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Bramblewood Paragon

Bramblewood Paragon

Creature — Elf Warrior (2/2)

Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it.
Each creature you control with a +1/+1 counter on it has trample.

8 /10
$9.19
Brandywine Farmer

Brandywine Farmer

Creature — Halfling Peasant (1/1)

When Brandywine Farmer enters or leaves the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

5.8 /10
$0.02
Briarhorn

Briarhorn

Creature — Elemental (3/3)

Flash
When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

3.4 /10
$0.15
Briarpack Alpha

Briarpack Alpha

Creature — Wolf (3/3)

Flash (You may cast this spell any time you could cast an instant.)
When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn.

4 /10
$0.10
Bristling Hydra

Bristling Hydra

Creature — Hydra (4/3)

When Bristling Hydra enters the battlefield, you get (three energy counters).
Pay : Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.

4.9 /10
$0.15
Bull Elephant

Bull Elephant

Creature — Elephant (4/4)

When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand.

1.5 /10
$0.17
Burlfist Oak

Burlfist Oak

Creature — Treefolk (2/3)

Whenever you draw a card, Burlfist Oak gets +2/+2 until end of turn.

3.7 /10
$0.03
Caldaia Guardian

Caldaia Guardian

Creature — Human Soldier (4/3)

Whenever Caldaia Guardian or another creature you control with mana value 4 or greater dies, create two 1/1 green and white Citizen creature tokens.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

6 /10
$0.25
Caller of the Claw

Caller of the Claw

Creature — Elf (2/2)

Flash
When Caller of the Claw enters the battlefield, create a 2/2 green Bear creature token for each nontoken creature put into your graveyard from the battlefield this turn.

7.2 /10
$4.03
Cartographer

Cartographer

Creature — Human (2/2)

When Cartographer enters the battlefield, you may return target land card from your graveyard to your hand.

2.7 /10
$0.22
Cathedral Acolyte

Cathedral Acolyte

Creature — Human Cleric (1/2)

Each creature you control with a counter on it has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
: Put a +1/+1 counter on target creature that entered the battlefield this turn.

6.7 /10
$0.21
Centaur Chieftain

Centaur Chieftain

Creature — Centaur (3/3)

Haste
Threshold — As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."

1.5 /10
$0.17
Centaur Nurturer

Centaur Nurturer

Creature — Centaur Druid (2/4)

When Centaur Nurturer enters the battlefield, you gain 3 life.
: Add one mana of any color.

3.6 /10
$0.05
Centaur Rootcaster

Centaur Rootcaster

Creature — Centaur Druid (2/2)

Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

3.2 /10
$0.21
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