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Cards similar to Encroach (400)

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Voices from the Void

Voices from the Void

Sorcery

Domain — Target player discards a card for each basic land type among lands you control.

0.8 /10
$0.09
Winds of Change

Winds of Change

Sorcery

Each player shuffles the cards from their hand into their library, then draws that many cards.

9.1 /10
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Yawgmoths Will

Yawgmoth's Will

Sorcery

Until end of turn, you may play lands and cast spells from your graveyard.
If a card would be put into your graveyard from anywhere this turn, exile that card instead.

9.2 /10
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Adventurous Impulse

Adventurous Impulse

Sorcery

Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

7.6 /10
$0.03
Aether Tide

Aether Tide

Sorcery

As an additional cost to cast this spell, discard X creature cards.
Return X target creatures to their owners' hands.

1 /10
$0.14
Aggressive Sabotage

Aggressive Sabotage

Sorcery

Kicker (You may pay an additional as you cast this spell.)
Target player discards two cards. If this spell was kicked, it deals 3 damage to that player.

2.7 /10
$0.02
Aphetto Dredging

Aphetto Dredging

Sorcery

Return up to three target creature cards of the creature type of your choice from your graveyard to your hand.

5.2 /10
$0.15
Atrocious Experiment

Atrocious Experiment

Sorcery

Target player mills two cards, draws two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.)

7.4 /10
$0.11
Back for Seconds

Back for Seconds

Sorcery

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Return up to two target creature cards from your graveyard to your hand. If this spell was bargained, you may put one of those cards with mana value 4 or less onto the battlefield instead of putting it into your hand.

7.9 /10
$0.09
Bitter Ordeal

Bitter Ordeal

Sorcery

Search target player's library for a card and exile it. Then that player shuffles.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)

6.1 /10
~$12
Boneyard Parley

Boneyard Parley

Sorcery

Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.

6.6 /10
$0.25
Brave the Wilds

Brave the Wilds

Sorcery

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
If this spell was bargained, target land you control becomes a 3/3 Elemental creature with haste that's still a land.
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

4.9 /10
$0.02
Cannibalize

Cannibalize

Sorcery

Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other.

4.1 /10
$0.22
Cemetery Recruitment

Cemetery Recruitment

Sorcery

Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.

6.4 /10
$0.07
Chain Lightning

Chain Lightning

Sorcery

Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.

8.1 /10
$0.16
Chainers Edict

Chainer's Edict

Sorcery

Target player sacrifices a creature.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

5.7 /10
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Choice of Damnations

Choice of Damnations

Sorcery — Arcane

Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents.

6 /10
~$11
Choking Sands

Choking Sands

Sorcery

Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.

2.8 /10
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Clutch of Currents

Clutch of Currents

Sorcery

Return target creature to its owner's hand.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

4.1 /10
$0.05
Collective Voyage

Collective Voyage

Sorcery

Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.

8.7 /10
$4.30
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