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Cards similar to Korozda Guildmage (400)

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Miserys Shadow

Misery's Shadow

Creature — Shade (2/2)

If a creature an opponent controls would die, exile it instead.
: Misery's Shadow gets +1/+1 until end of turn.

5.9 /10
$0.19
Olivias Bloodsworn

Olivia's Bloodsworn

Creature — Vampire Soldier (2/1)

Flying
Olivia's Bloodsworn can't block.
: Target Vampire gains haste until end of turn.

4.9 /10
$0.05
OranRief Invoker

Oran-Rief Invoker

Creature — Human Shaman (2/2)

: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn.

3.5 /10
$0.02
Order of the Ebon Hand

Order of the Ebon Hand

Creature — Cleric Knight (2/1)

Protection from white
: Order of the Ebon Hand gains first strike until end of turn.
: Order of the Ebon Hand gets +1/+0 until end of turn.

2 /10
$0.25
Painsmith

Painsmith

Creature — Human Artificer (2/1)

Whenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn.

1.8 /10
$0.03
Pendelhaven Elder

Pendelhaven Elder

Creature — Elf Shaman (1/1)

: Each 1/1 creature you control gets +1/+2 until end of turn.

2.4 /10
$0.11
Printlifter Ooze

Printlifter Ooze

Creature — Ooze (2/2)

Deathtouch
Whenever Printlifter Ooze or another creature you control is turned face up, create a 0/0 green Ooze creature token with trample. The token enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures you control.
Disguise

6.2 /10
$0.25
Pygmy Troll

Pygmy Troll

Creature — Troll (1/1)

Whenever Pygmy Troll becomes blocked by a creature, Pygmy Troll gets +1/+1 until end of turn.
: Regenerate Pygmy Troll.

1.2 /10
$0.16
Rakdos Trumpeter

Rakdos Trumpeter

Creature — Human Shaman (1/3)

Menace (This creature can't be blocked except by two or more creatures.)
: Rakdos Trumpeter gets +2/+0 until end of turn.

1.3 /10
$0.18
Rhonass Stalwart

Rhonas's Stalwart

Creature — Human Warrior (2/2)

You may exert Rhonas's Stalwart as it attacks. When you do, it gets +1/+1 until end of turn and can't be blocked by creatures with power 2 or less this turn. (An exerted creature won't untap during your next untap step.)

1.1 /10
$0.05
Shadow Alley Denizen

Shadow Alley Denizen

Creature — Vampire Rogue (1/1)

Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

7.7 /10
$0.26
Shelkin Brownie

Shelkin Brownie

Creature — Ouphe (1/1)

: Target creature loses all "bands with other" abilities until end of turn.

0.4 /10
$0.38
Snarespinner

Snarespinner

Creature — Spider (1/3)

Reach
Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn.

5.8 /10
$0.04
Soilshaper

Soilshaper

Creature — Spirit (1/1)

Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.

1.4 /10
$0.08
Stromgald Crusader

Stromgald Crusader

Creature — Zombie Knight (2/1)

Protection from white
: Stromgald Crusader gains flying until end of turn.
: Stromgald Crusader gets +1/+0 until end of turn.

2.6 /10
$0.76
Territorial Witchstalker

Territorial Witchstalker

Creature — Wolf (2/3)

Defender
At the beginning of combat on your turn, if you control a creature with power 4 or greater, Territorial Witchstalker gets +1/+0 until end of turn and can attack this turn as though it didn't have defender.

2.5 /10
$0.02
Verdeloth the Ancient

Verdeloth the Ancient

Legendary Creature — Treefolk (4/7)

Kicker (You may pay an additional as you cast this spell.)
Saproling creatures and other Treefolk creatures get +1/+1.
When Verdeloth the Ancient enters the battlefield, if it was kicked, create X 1/1 green Saproling creature tokens.

7.6 /10
$0.31
Veteran Cathar

Veteran Cathar

Creature — Human Soldier (2/2)

: Target Human gains double strike until end of turn.

1.2 /10
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Warchanter of Mogis

Warchanter of Mogis

Creature — Minotaur Shaman (3/3)

Inspired — Whenever Warchanter of Mogis becomes untapped, target creature you control gains intimidate until end of turn. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)

3.1 /10
$0.02
Werewolf Pack Leader

Werewolf Pack Leader

Creature — Human Werewolf (3/3)

Pack tactics — Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.
: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn't a Human.

8 /10
$0.89
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