Instant
Target creature gains double strike until end of turn.
When you roll a natural 20, return Critical Hit from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.)
Instant
Target creature gets -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Instant
Target creature gets -4/-4 until end of turn.
Cycling (, Discard this card: Draw a card.)
When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn.
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Target creature gets +1/+3 until end of turn. Untap that creature.
Instant
Target creature gets -1/-1 until end of turn for each Swamp you control.
Instant
Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life.
Instant
Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness.
Instant
( can be paid with either or 2 life.)
Target creature gets -5/-5 until end of turn.
Instant
Domain — Target creature gets -1/-1 until end of turn for each basic land type among lands you control.
Instant
Target creature gets +3/+3 until end of turn.
Reinforce 1— (, Discard this card: Put a +1/+1 counter on target creature.)
Instant
Target creature gets -1/-1 until end of turn. If it's a Cyclops, destroy it.
Instant
Choose one —
• Creatures you control get +1/+1 until end of turn.
• Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)
Instant
Target creature gets +3/+3 and gains trample until end of turn.
Instant
Move all counters from target creature onto another target creature.
Instant
Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Instant
Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Instant
Target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
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