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Cards similar to River Kaijin (400)

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Dreamtide Whale

Dreamtide Whale

Creature — Whale (7/5)

Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a player casts their second spell each turn, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

3.7 /10
$0.81
Dreamwinder

Dreamwinder

Creature — Serpent (4/3)

Dreamwinder can't attack unless defending player controls an Island.
, Sacrifice an Island: Target land becomes an Island until end of turn.

0.8 /10
$0.08
Drift of Phantasms

Drift of Phantasms

Creature — Spirit (0/5)

Defender (This creature can't attack.)
Flying
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

8.9 /10
$0.09
Drowned

Drowned

Creature — Zombie (1/1)

: Regenerate Drowned.

0.8 /10
$0.25
Drowner of Secrets

Drowner of Secrets

Creature — Merfolk Wizard (1/3)

Tap an untapped Merfolk you control: Target player mills a card.

4.1 /10
$0.25
Drownyard Explorers

Drownyard Explorers

Creature — Human Wizard (2/4)

When Drownyard Explorers enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

3.3 /10
$0.06
Drunau Corpse Trawler

Drunau Corpse Trawler

Creature — Zombie (1/1)

When Drunau Corpse Trawler enters the battlefield, create a 2/2 black Zombie creature token.
: Target Zombie gains deathtouch until end of turn.

3.1 /10
$0.07
Duelist of the Mind

Duelist of the Mind

Creature — Human Advisor (0/3)

Flying, vigilance
Duelist of the Mind's power is equal to the number of cards you've drawn this turn.
Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.

4.7 /10
$0.73
Dulcet Sirens

Dulcet Sirens

Creature — Siren (1/3)

, : Target creature attacks target opponent this turn if able.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

5.7 /10
$0.70
Dungeon Geists

Dungeon Geists

Creature — Spirit (3/3)

Flying
When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.

5.6 /10
$0.18
Eccentric Apprentice

Eccentric Apprentice

Creature — Tiefling Wizard (2/2)

Flying
When Eccentric Apprentice enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.

7.1 /10
$0.03
Echo Inspector

Echo Inspector

Creature — Bird Rogue (2/3)

Flying
When Echo Inspector enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

3.6 /10
$0.02
Echo Mage

Echo Mage

Creature — Human Wizard (2/3)

Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-3
2/4
, : Copy target instant or sorcery spell. You may choose new targets for the copy.
LEVEL 4+
2/5
, : Copy target instant or sorcery spell twice. You may choose new targets for the copies.

5.8 /10
$0.27
Echo Tracer

Echo Tracer

Creature — Human Wizard (2/2)

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Echo Tracer is turned face up, return target creature to its owner's hand.

6.2 /10
$0.15
Electrozoa

Electrozoa

Creature — Jellyfish (3/1)

Flash
Flying
When Electrozoa enters the battlefield, you get (two energy counters).
At the beginning of your precombat main phase, tap Electrozoa unless you pay .

0 /10
$0.15
Elgaud Shieldmate

Elgaud Shieldmate

Creature — Human Soldier (2/3)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.)

3.9 /10
$0.05
Elite Arcanist

Elite Arcanist

Creature — Human Wizard (1/1)

When Elite Arcanist enters the battlefield, you may exile an instant card from your hand.
, : Copy the exiled card. You may cast the copy without paying its mana cost. X is the mana value of the exiled card.

5.3 /10
$0.33
Elite Instructor

Elite Instructor

Creature — Human Wizard (2/2)

When Elite Instructor enters the battlefield, draw a card, then discard a card.

2.5 /10
$0.02
Elrond Lord of Rivendell

Elrond, Lord of Rivendell

Legendary Creature — Elf Noble (3/2)

Whenever Elrond, Lord of Rivendell or another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you.

8 /10
$0.03
Elusive Spellfist

Elusive Spellfist

Creature — Human Monk (1/3)

Whenever you cast a noncreature spell, Elusive Spellfist gets +1/+0 until end of turn and can't be blocked this turn.

5.4 /10
$0.03
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