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Cards similar to Pandemonium (400)

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Shielded by Faith

Shielded by Faith

Enchantment — Aura

Enchant creature
Enchanted creature has indestructible.
Whenever a creature enters the battlefield, you may attach Shielded by Faith to that creature.

9.1 /10
$6.20
Spreading Plague

Spreading Plague

Enchantment

Whenever a creature enters the battlefield, destroy all other creatures that share a color with it. They can't be regenerated.

5.4 /10
$7.49
Storm the Vault  Vault of Catlacan

Storm the Vault // Vault of Catlacan

Legendary Enchantment // Legendary Land

Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.

Vault of Catlacan

(Transforms from Storm the Vault.)
: Add one mana of any color.
: Add for each artifact you control.

9.2 /10
$6.12
Stranglehold

Stranglehold

Enchantment

Your opponents can't search libraries.
If an opponent would begin an extra turn, that player skips that turn instead.

8.1 /10
$6.56
Terror of the Peaks

Terror of the Peaks

Creature — Dragon (5/4)

Flying
Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast.
Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target.

9.8 /10
~$16
The Apprentices Folly

The Apprentice's Folly

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste.
III — Sacrifice all Reflections you control.

6.3 /10
$0.09
The Day of the Doctor

The Day of the Doctor

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Exile cards from the top of your library until you exile a legendary card. You may play that card for as long as The Day of the Doctor remains on the battlefield. Put the rest of those exiled cards on the bottom of your library in a random order.
IV — Choose up to three Doctors. You may exile all other creatures. If you do, The Day of the Doctor deals 13 damage to you.

5.9 /10
$0.08
The Lost and the Damned

The Lost and the Damned

Enchantment

Whenever a land enters the battlefield under your control from anywhere other than your hand or you cast a spell from anywhere other than your hand, create a 3/3 red Spawn creature token.

8.4 /10
$3.90
The Ruinous Powers

The Ruinous Powers

Enchantment

At the beginning of your upkeep, choose an opponent at random. Exile the top card of that player's library. Until end of turn, you may play that card and you may spend mana as though it were mana of any color to cast it. When you cast a spell this way, its owner loses life equal to its mana value.

8.1 /10
$0.48
Tin Street Market

Tin Street Market

Enchantment — Aura

Enchant land
Enchanted land has ", Discard a card: Draw a card."

1.6 /10
$0.03
Valor in Akros

Valor in Akros

Enchantment

Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.

6.7 /10
$0.13
Vault 112 Sadistic Simulation

Vault 112: Sadistic Simulation

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Tap up to one target creature and put a stun counter on it. You get (two energy counters).
III — Pay any amount of . If you paid one or more this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost.

5.3 /10
$0.12
Wild Research

Wild Research

Enchantment

: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.
: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.

5.6 /10
$0.69
Wild Wasteland

Wild Wasteland

Enchantment

Skip your draw step.
At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn.

6.7 /10
$1.55
At Knifepoint

At Knifepoint

Enchantment

As long as it's your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Whenever you commit a crime, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.

6 /10
$0.04
Bigger on the Inside

Bigger on the Inside

Enchantment — Aura

Enchant artifact or land
Enchanted permanent has ": Target player adds two mana of any one color. The next spell they cast this turn has cascade." (When they cast their next spell, they exile cards from the top of their library until they exile a nonland card that costs less. They may cast it without paying its mana cost. They put the exiled cards on the bottom in a random order.)

7.4 /10
$0.57
Cyclops Gladiator

Cyclops Gladiator

Creature — Cyclops Warrior (4/4)

Whenever Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator.

2.9 /10
$0.16
Dong Zhou the Tyrant

Dong Zhou, the Tyrant

Legendary Creature — Human Soldier (3/3)

When Dong Zhou, the Tyrant enters the battlefield, target creature an opponent controls deals damage equal to its power to that player.

2.6 /10
~$158
Dwarven Vigilantes

Dwarven Vigilantes

Creature — Dwarf (2/2)

Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn.

2.6 /10
$0.10
Everlasting Torment

Everlasting Torment

Enchantment

Players can't gain life.
Damage can't be prevented.
All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)

6.4 /10
$3.47
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