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Cards similar to Disowned Ancestor (400)

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Basilica Stalker

Basilica Stalker

Creature — Vampire Detective (3/4)

Flying
Whenever Basilica Stalker deals combat damage to a player, you gain 1 life and surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

2.2 /10
$0.02
Basking Rootwalla

Basking Rootwalla

Creature — Lizard (1/1)

: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

3.6 /10
$0.35
Bat Whisperer

Bat Whisperer

Creature — Vampire (4/2)

When Bat Whisperer enters the battlefield, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying.

3.4 /10
$0.02
Bat

Bat-

Creature — Bat (1/1)

Flying
At the beginning of each end step, if an opponent lost 3 or more life this turn,
Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

10 /10
$0.12
Battle Brawler

Battle Brawler

Creature — Orc Warrior (2/2)

As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike.

3 /10
$0.04
Battlefield Butcher

Battlefield Butcher

Creature — Human Soldier (1/4)

, : Each opponent loses 2 life. This ability costs less to activate for each creature card in your graveyard.

3.4 /10
$0.03
Battlefield Percher

Battlefield Percher

Creature — Bird (2/2)

Flying
Battlefield Percher can block only creatures with flying.
: Battlefield Percher gets +1/+1 until end of turn.

0 /10
$0.15
Battlefield Raptor

Battlefield Raptor

Creature — Bird (1/2)

Flying, first strike

7 /10
$0.06
Behemoths Herald

Behemoth's Herald

Creature — Elf Shaman (1/1)

, , Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire, put it onto the battlefield, then shuffle.

1.7 /10
$0.09
Belbes Percher

Belbe's Percher

Creature — Bird (2/2)

Flying
Belbe's Percher can block only creatures with flying.

0.1 /10
$0.09
Belle of the Brawl

Belle of the Brawl

Creature — Human Knight (3/2)

Menace (This creature can't be blocked except by two or more creatures.)
Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn.

5.8 /10
$0.13
Bellowing Fiend

Bellowing Fiend

Creature — Spirit (3/3)

Flying
Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.

0.5 /10
$0.33
Bellowing Mauler

Bellowing Mauler

Creature — Ogre Warrior (4/6)

At the beginning of your end step, each player loses 4 life unless they sacrifice a nontoken creature.

5.2 /10
$0.18
Bellowing Saddlebrute

Bellowing Saddlebrute

Creature — Orc Warrior (4/5)

Raid — When Bellowing Saddlebrute enters the battlefield, you lose 4 life unless you attacked this turn.

1.1 /10
$0.06
Bellows Lizard

Bellows Lizard

Creature — Lizard (1/1)

: Bellows Lizard gets +1/+0 until end of turn.

1.5 /10
$0.02
Beloved Princess

Beloved Princess

Creature — Human Noble (1/1)

Lifelink
Beloved Princess can't be blocked by creatures with power 3 or greater.

5.2 /10
$0.06
Benalish Hero

Benalish Hero

Creature — Human Soldier (1/1)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

3.3 /10
$0.25
Benalish Missionary

Benalish Missionary

Creature — Human Cleric (1/1)

, : Prevent all combat damage that would be dealt by target blocked creature this turn.

1.2 /10
$0.12
Benevolent Bodyguard

Benevolent Bodyguard

Creature — Human Cleric (1/1)

Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.

8.1 /10
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Benthic Biomancer

Benthic Biomancer

Creature — Merfolk Wizard Mutant (1/1)

: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.

8.1 /10
$0.12
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