Creature — Goblin Warrior (2/1)
Bloodrush — , Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn.
Legendary Creature — Goblin Artificer (1/2)
Sacrifice an artifact: Target artifact gains indestructible until end of turn.
Creature — Elemental (2/1)
, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
Creature — Human Wizard (2/1)
Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature — Elemental Shaman (2/1)
: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add .
Creature — Goblin (1/1)
Spitfire Handler can't block creatures with power greater than Spitfire Handler's power.
: Spitfire Handler gets +1/+0 until end of turn.
Creature — Goblin Warrior (2/2)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand.
Creature — Goblin Scout (2/1)
When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn.
Creature — Dinosaur (1/2)
Trample
: Sun-Collared Raptor gets +3/+0 until end of turn.
Creature — Goblin Warrior (1/3)
: Teeterpeak Ambusher gets +2/+0 until end of turn.
Creature — Goblin Shaman (2/1)
You may pay rather than pay the echo cost for permanents you control.
: Thick-Skinned Goblin gains protection from red until end of turn.
Creature — Human Shaman (1/3)
Haste
: Another target creature gains haste until end of turn.
Creature — Lizard Warrior (2/2)
, Discard a card: Creatures you control gain haste until end of turn.
Creature — Lizard Wizard (2/1)
When Viashino Pyromancer enters the battlefield, it deals 2 damage to target player or planeswalker.
Creature — Lizard Warrior (1/2)
: Viashino Slasher gets +1/-1 until end of turn.
Creature — Lizard Warrior (1/1)
Double strike
: Viashino Slaughtermaster gets +1/+1 until end of turn. Activate only once each turn.
Creature — Human Artificer (2/1)
First strike
When Aether Chaser enters the battlefield, you get (two energy counters).
Whenever Aether Chaser attacks, you may pay . If you do, create a 1/1 colorless Servo artifact creature token.
Creature — Goblin Shaman (1/1)
When Akki Rockspeaker enters the battlefield, add .
Artifact Creature — Robot (2/2)
When Assaultron Dominator enters the battlefield, you get (two energy counters).
Whenever an artifact creature you control attacks, you may pay . If you do, put your choice of a +1/+1, first strike, or trample counter on that creature.
Creature — Human Berserker (3/1)
Bloodbraid Marauder can't block.
Delirium — This spell has cascade as long as there are four or more card types among cards in your graveyard. (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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