Creature — Illusion (4/5)
Flying
When Palinchron enters the battlefield, untap up to seven lands.
: Return Palinchron to its owner's hand.
Legendary Creature — Spirit (5/4)
Moonfolk offering (You may cast this card any time you could cast an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.)
Flying
: Put up to two land cards from your hand onto the battlefield tapped.
Creature — Spirit (4/4)
Flying
When Phantom Carriage enters the battlefield, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle.
Creature — Spirit Giant (5/5)
Flying
Spells you cast from anywhere other than your hand cost less to cast.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature — Drake (4/4)
Flying
Each creature you control with a +1/+1 counter on it has flying.
Creature — Human Wizard (1/1)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Turtle (6/6)
Silburlind Snapper can't attack unless you've cast a noncreature spell this turn.
Creature — Dinosaur (4/4)
When Sinuous Benthisaur enters the battlefield, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order.
Creature — Spirit (3/3)
Flying
Whenever you cast a Spirit or Arcane spell, you may draw a card.
Creature — Avatar (6/6)
Flying
: Draw a card for each color among permanents you control.
, Exile Soul of Ravnica from your graveyard: Draw a card for each color among permanents you control.
Creature — Sphinx (6/6)
Flying
When Sphinx Mindbreaker enters the battlefield, each opponent mills ten cards.
Creature — Sphinx (5/6)
Flying
When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Legendary Creature — Human Soldier (4/4)
Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)
Creature — Alien Zombie Horror (3/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Water Always Wins — Whenever The Flood of Mars attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of The Flood of Mars. If it's a land, it becomes an Island in addition to its other types.
Artifact Creature — Construct (2/2)
Affinity for artifacts
Flying
When Thought Monitor enters the battlefield, draw two cards.
Creature — Elemental (5/6)
Flying
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Thousand Winds is turned face up, return all other tapped creatures to their owners' hands.
Creature — Human Knight (3/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Flying
Creature — Elemental (7/7)
At the beginning of each upkeep, you may tap or untap target permanent.
Creature — Giant Rogue (5/6)
Flash
Undersea Invader enters the battlefield tapped.
Legendary Creature — Moonfolk Wizard (4/4)
Flying
, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy.
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