Enchantment Creature — Spirit (2/1)
First strike
Loyalty abilities of planeswalkers your opponents control cost more to activate.
Enchantment Creature — Human Samurai (2/1)
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.
Enchantment — Aura
Enchant creature
Enchanted creature gets +0/+4.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment
Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)
Kindred Enchantment — Giant
Each creature with the highest mana value has protection from each color.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2 as long as it's white.
Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)
Enchantment
Each attacking or blocking creature with the lowest collector number among attacking or blocking creatures has first strike.
Enchantment — Aura
Enchant land
Enchanted land has ": Prevent the next 1 damage that would be dealt to any target this turn."
Enchantment — Aura
Enchant creature
Enchanted creature can't attack.
: Return Forced Worship to its owner's hand.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control.
Enchanted creature has vigilance and ", : Bolster 1." (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Enchantment — Aura
Enchant nonland permanent
As Gobsmacked enters the battlefield, choose a person outside the game.
As long as you can see the chosen person from your seat, enchanted permanent can't attack or block, and its activated abilities can't be activated.
Enchantment
Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."
Enchantment
: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
: Return target nonsnow land you control to its owner's hand.
Enchantment
Whenever a creature an opponent controls dies, you may pay . If you do, create a 1/1 white Spirit creature token with flying.
Enchantment — Aura
Enchant creature
Heliod's Punishment enters the battlefield with four task counters on it.
Enchanted creature can't attack or block. It loses all abilities and has ": Remove a task counter from Heliod's Punishment. Then if it has no task counters on it, destroy Heliod's Punishment."
Enchantment
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token.
, Sacrifice a creature: Scry 1.
Enchantment
Each player can't cast more than one spell each turn.
, Sacrifice High Noon: It deals 5 damage to any target.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.