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Cards similar to Counterintelligence (400)

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Plea for Power

Plea for Power

Sorcery

Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

8.4 /10
$0.17
Relentless Advance

Relentless Advance

Sorcery

Amass Zombies 3. (Put three +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

4 /10
$0.02
Reverse Engineer

Reverse Engineer

Sorcery

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Draw three cards.

8 /10
$0.03
Rooftop Nuisance

Rooftop Nuisance

Sorcery

Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.)
Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.

3.9 /10
$0.01
Rush of Knowledge

Rush of Knowledge

Sorcery

Draw cards equal to the highest mana value among permanents you control.

7.8 /10
$0.34
Savor the Moment

Savor the Moment

Sorcery

Take an extra turn after this one. Skip the untap step of that turn.

6.7 /10
$3.23
Sea Gods Scorn

Sea God's Scorn

Sorcery

Return up to three target creatures and/or enchantments to their owners' hands.

2.9 /10
$0.04
Secrets of the Golden City

Secrets of the Golden City

Sorcery

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Draw two cards. If you have the city's blessing, draw three cards instead.

6.5 /10
$0.07
Shrewd Negotiation

Shrewd Negotiation

Sorcery

Exchange control of target artifact you control and target artifact or creature you don't control.

3.1 /10
$0.05
Solve the Equation

Solve the Equation

Sorcery

Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.

9.8 /10
$3.03
Taigams Strike

Taigam's Strike

Sorcery

Target creature gets +2/+0 until end of turn and can't be blocked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

3.4 /10
$0.04
Tales of the Ancestors

Tales of the Ancestors

Sorcery

Each player with fewer cards in hand than the player with the most cards in hand draws cards equal to the difference.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

7.1 /10
$0.31
Tamiyos Epiphany

Tamiyo's Epiphany

Sorcery

Scry 4, then draw two cards.

7.4 /10
$0.10
Temporal Manipulation

Temporal Manipulation

Sorcery

Take an extra turn after this one.

8.9 /10
~$36
Tezzerets Gambit

Tezzeret's Gambit

Sorcery

( can be paid with either or 2 life.)
Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

9.7 /10
$0.12
Tinker

Tinker

Sorcery

As an additional cost to cast this spell, sacrifice an artifact.
Search your library for an artifact card, put that card onto the battlefield, then shuffle.

10 /10
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Touch of Brilliance

Touch of Brilliance

Sorcery

Draw two cards.

0.5 /10
$0.19
Touch of Invisibility

Touch of Invisibility

Sorcery

Target creature can't be blocked this turn.
Draw a card.

1.4 /10
$0.11
Traverse Eternity

Traverse Eternity

Sorcery

Draw cards equal to the highest mana value among historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)

6.4 /10
$0.39
Unexpected Conversion

Unexpected Conversion

Sorcery

Draw two cards. Then you may exile an instant or sorcery card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Seek an instant or sorcery card for each card exiled from your hand this way.

10 /10
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