Artifact
At the beginning of your upkeep, you may put a charge counter on Aether Vial.
: You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield.
Artifact
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.
Pay 50 life: Aetherflux Reservoir deals 50 damage to any target.
Artifact — Vehicle
Flying
When Aethersphere Harvester enters the battlefield, you get (two energy counters).
Pay : Aethersphere Harvester gains lifelink until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Artifact
Whenever a permanent you control is put into a graveyard, you get (an energy counter).
, Pay : Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Legendary Artifact
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Artifact Creature — Construct (2/1)
Draft Agent of Acquisitions face up.
Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn Agent of Acquisitions face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.)
Artifact — Bobblehead
: Add one mana of any color.
, : Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability.
Artifact Creature — Horse (0/4)
Defender
When Akroan Horse enters the battlefield, an opponent gains control of it.
At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.
Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
Artifact
, : Prevent all damage that would be dealt to you this turn by attacking creatures without flying.
Artifact
, : The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
Artifact
When Alchemist's Vial enters the battlefield, draw a card.
, , Sacrifice Alchemist's Vial: Target creature can't attack or block this turn.
Artifact
, : Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.)
Legendary Artifact
If you would gain life, you gain twice that much life instead.
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Artifact
When Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield. (Those creatures return under their owners' control.)
Artifact Creature — Golem (4/4)
As Alloy Golem enters the battlefield, choose a color.
Alloy Golem is the chosen color. (It's still an artifact.)
Artifact Creature — Golem (0/0)
Trample
Altar Golem's power and toughness are each equal to the number of creatures on the battlefield.
Altar Golem doesn't untap during your untap step.
Tap five untapped creatures you control: Untap Altar Golem.
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