Creature — Human Wizard (1/3)
, : Draw a card, then discard a card.
Creature — Faerie Wizard (1/1)
Flying
When Ringskipper dies, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Creature — Human Wizard (2/3)
, : Draw a card for each Wizard you control.
Creature — Merfolk Wizard (2/2)
Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it.
, Remove a +1/+1 counter from a creature you control: Draw a card.
Creature — Human Artificer (1/2)
, Sacrifice an artifact: Draw a card.
Artifact Creature — Phyrexian Myr (2/1)
: Sarcomite Myr gains flying until end of turn.
, Sacrifice Sarcomite Myr: Draw a card.
Creature — Human Wizard (1/3)
: Draw a card, then discard a card. Activate only if you've cast a noncreature spell this turn.
Creature — Phyrexian Drake (3/2)
Flying
When Serum Raker dies, each player discards a card.
Creature — Human (1/1)
: Draw a card and reveal it. If it isn't a land card, discard it.
Creature — Human Wizard (2/1)
When Sinister Concierge dies, you may exile it and put three time counters on it. If you do, exile up to one target creature and put three time counters on it. Each card exiled this way that doesn't have suspend gains suspend. (For each card with suspend, its owner removes a time counter from it at the beginning of their upkeep. When the last is removed, they may cast it without paying its mana cost. Those creature spells have haste.)
Creature — Human Cleric (2/2)
, : Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.
Creature — Merfolk Wizard (1/3)
, : Draw a card, then discard a card.
Creature — Moonfolk Rogue (1/1)
Flying
, Return a land you control to its owner's hand: Draw a card, then discard a card.
Creature — Spirit (2/2)
Flying
Stormbound Geist can block only creatures with flying.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature — Human Pirate (3/2)
Flying
When Talas Lookout dies, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Enchantment — Saga // Enchantment Creature — Spirit (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Draw a card, then discard a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Vector Glider
Flying
Creature — Human Wizard (1/3)
You have no maximum hand size.
At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.
: Draw a card.
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