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Cards similar to Font of Vigor (400)

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Azusas Many Journeys  Likeness of the Seeker

Azusa's Many Journeys // Likeness of the Seeker

Enchantment — Saga // Enchantment Creature — Human Monk (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I — You may play an additional land this turn.
II — You gain 3 life.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Likeness of the Seeker

Whenever Likeness of the Seeker becomes blocked, untap up to three lands you control.

8.7 /10
$0.08
Circle of Affliction

Circle of Affliction

Enchantment

As Circle of Affliction enters the battlefield, choose a color.
Whenever a source of the chosen color deals damage to you, you may pay . If you do, target player loses 1 life and you gain 1 life.

1.9 /10
$0.20
Contemplation

Contemplation

Enchantment

Whenever you cast a spell, you gain 1 life.

3.6 /10
$0.26
Convalescent Care

Convalescent Care

Enchantment

At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.

1 /10
$0.27
Curse of Vitality

Curse of Vitality

Enchantment — Aura Curse

Enchant player
Whenever enchanted player is attacked, you gain 2 life. Each opponent attacking that player does the same.

6.3 /10
$0.75
Dega Sanctuary

Dega Sanctuary

Enchantment

At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.

2.2 /10
$0.21
Deserts Hold

Desert's Hold

Enchantment — Aura

Enchant creature
When Desert's Hold enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life.
Enchanted creature can't attack or block, and its activated abilities can't be activated.

3.9 /10
--
Druid Class

Druid Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.
: Level 2
You may play an additional land on each of your turns.
: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.

9.6 /10
$1.24
Dying Wish

Dying Wish

Enchantment — Aura

Enchant creature you control
When enchanted creature dies, target player loses X life and you gain X life, where X is its power.

6.3 /10
$0.18
Epharas Radiance

Ephara's Radiance

Enchantment — Aura

Enchant creature
Enchanted creature has ", : You gain 3 life."

2.8 /10
$0.02
Faiths Fetters

Faith's Fetters

Enchantment — Aura

Enchant permanent
When Faith's Fetters enters the battlefield, you gain 4 life.
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.

6.7 /10
$0.05
Farmstead

Farmstead

Enchantment — Aura

Enchant land
Enchanted land has "At the beginning of your upkeep, you may pay . If you do, you gain 1 life."

0.9 /10
$0.99
Fasting

Fasting

Enchantment

At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it.
If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life.
When you draw a card, destroy Fasting.

0.7 /10
$0.83
Honden of Cleansing Fire

Honden of Cleansing Fire

Legendary Enchantment — Shrine

At the beginning of your upkeep, you gain 2 life for each Shrine you control.

8.6 /10
$2.50
Life of Toshiro Umezawa  Memory of Toshiro

Life of Toshiro Umezawa // Memory of Toshiro

Enchantment — Saga // Enchantment Creature — Human Samurai (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I, II — Choose one —
• Target creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Memory of Toshiro

, Pay 1 life: Add . Spend this mana only to cast an instant or sorcery spell.

5.7 /10
$0.03
Lifeblood

Lifeblood

Enchantment

Whenever a Mountain an opponent controls becomes tapped, you gain 1 life.

0.3 /10
~$31
Lifetap

Lifetap

Enchantment

Whenever a Forest an opponent controls becomes tapped, you gain 1 life.

3.4 /10
~$32
Luminous Wake

Luminous Wake

Enchantment — Aura

Enchant creature
Whenever enchanted creature attacks or blocks, you gain 4 life.

3.4 /10
$0.21
Makeshift Binding

Makeshift Binding

Enchantment

When Makeshift Binding enters the battlefield, exile target creature an opponent controls until Makeshift Binding leaves the battlefield. You gain 2 life.

3.4 /10
$0.01
Moonlit Wake

Moonlit Wake

Enchantment

Whenever a creature dies, you gain 1 life.

3.5 /10
$0.31
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