Creature — Elemental (0/3)
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
Creature — Fungus Sliver (2/2)
All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (It must survive the damage to get the counter.)
Creature — Elf Druid (2/2)
When Fyndhorn Druid dies, if it was blocked this turn, you gain 4 life.
Creature — Elemental Warrior (4/2)
Gaea's Protector must be blocked if able.
Creature — Beast (4/3)
Hexproof from black
Whenever Garruk's Harbinger deals combat damage to a player or planeswalker, look at that many cards from the top of your library. You may reveal a creature card or Garruk planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature — Elf (2/2)
Cycling (, Discard this card: Draw a card.)
When you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn.
Creature — Elf Advisor (1/4)
When Generous Patron enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
Whenever you put one or more counters on a creature you don't control, draw a card.
Creature — Badger (2/2)
Whenever Giant Badger blocks, it gets +2/+2 until end of turn.
Creature — Beaver Mount (4/4)
Vigilance
Whenever Giant Beaver attacks while saddled, put a +1/+1 counter on target creature that saddled it this turn.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature — Turtle (2/4)
Giant Turtle can't attack if it attacked during your last turn.
Creature — Elemental (3/3)
Defender
Formidable — : Glade Watcher can attack this turn as though it didn't have defender. Activate only if creatures you control have total power 8 or greater.
Creature — Ooze (2/2)
Flash
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
Creature — Gnoll (2/2)
Pack tactics — Whenever Gnoll Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on Gnoll Hunter.
Creature — Ape (3/3)
Gorilla Pack can't attack unless defending player controls a Forest.
When you control no Forests, sacrifice Gorilla Pack.
Creature — Centaur Citizen (4/4)
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When Greenbelt Radical is turned face up, put a +1/+1 counter on each creature you control. Creatures you control gain trample until end of turn.
Creature — Troll Wizard (2/2)
Flash
Commander creatures you control get +2/+2.
Commanders you control have hexproof.
Creature — Human Warrior (2/2)
Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.
Creature — Insect (1/2)
Flying
Shroud (This creature can't be the target of spells or abilities.)
Creature — Elf Citizen (2/3)
Reach
Whenever High-Rise Sawjack blocks a creature with flying, High-Rise Sawjack gets +2/+0 until end of turn.
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