Enchantment
Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.
Enchantment
At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.
Enchantment Creature — Spirit (2/1)
First strike
Loyalty abilities of planeswalkers your opponents control cost more to activate.
Enchantment Creature — Human Samurai (2/1)
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.
Enchantment — Aura
Enchant creature
When Ephara's Enlightenment enters the battlefield, put a +1/+1 counter on enchanted creature.
Enchanted creature has flying.
Whenever a creature enters the battlefield under your control, you may return Ephara's Enlightenment to its owner's hand.
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
: Level 2
Equip abilities you activate cost less to activate.
: Level 3
Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
Enchantment Creature — Sheep (0/5)
At the beginning of your upkeep, you gain 1 life.
Enchantment
Whenever an opponent taps a Mountain for mana, you may gain 1 life.
Enchantment Creature — Spirit (3/1)
Each player can't draw more than one card each turn.
Enchantment Creature — Dog (1/1)
When Spirited Companion enters the battlefield, draw a card.
Enchantment
Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.
Enchantment
Activated abilities cost more to activate unless they're mana abilities.
Enchantment — Aura
Enchant opponent
At the beginning of enchanted opponent's end step, you and that player each draw a card.
When you attack enchanted opponent or a planeswalker they control or when they attack you or a planeswalker you control, sacrifice Tenuous Truce.
Enchantment Creature — Griffin (1/2)
Flying
Aura spells you cast cost less to cast.
Creature — Cat (2/2)
Flash
When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.
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