Creature — Human Shaman (2/2)
Whenever Conspiracy Theorist attacks, you may pay and discard a card. If you do, draw a card.
Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn.
Creature — Sphinx (4/5)
Flying
Whenever Dazzling Sphinx deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
Creature — Dragon (0/1)
Flying
: Dragon Hatchling gets +1/+0 until end of turn.
Creature — Zombie Warrior (1/1)
Haste
Whenever Dreadhorde Butcher deals combat damage to a player or planeswalker, put a +1/+1 counter on Dreadhorde Butcher.
When Dreadhorde Butcher dies, it deals damage equal to its power to any target.
Creature — Dwarf (1/1)
, : Destroy target nonbasic land.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Human Pirate (2/2)
: Fathom Fleet Firebrand gets +1/+0 until end of turn.
Legendary Creature — Human Warrior (1/3)
Deathtouch
Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
Creature — Goblin Shaman (2/1)
: Gravel-Hide Goblin gets +2/+2 until end of turn.
Legendary Creature — Human Advisor (1/4)
Gríma, Saruman's Footman can't be blocked.
Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
Creature — Human Shaman (2/2)
( can be paid with either or .)
, Sacrifice a land: Gruul Guildmage deals 2 damage to target player or planeswalker.
: Target creature gets +2/+2 until end of turn.
Creature — Human Cleric (1/1)
Whenever Headhunter deals combat damage to a player, that player discards a card.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Elemental Dog (1/2)
: Igneous Cur gets +2/+0 until end of turn.
Creature — Human Werewolf // Creature — Werewolf (3/3)
Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target.
: Ill-Tempered Loner gets +2/+0 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Howlpack Avenger
Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target.
: Howlpack Avenger gets +2/+0 until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature — Goblin Artificer (3/3)
Whenever a nontoken artifact enters the battlefield under your control, exile a random nonland artifact card with lesser mana value from your library. You may cast that card until the end of your next turn.
Creature — Turtle Ninja (1/3)
Ninjutsu
Kappa Tech-Wrecker enters the battlefield with a deathtouch counter on it.
Whenever Kappa Tech-Wrecker deals combat damage to a player, you may remove a deathtouch counter from it. When you do, exile target artifact or enchantment that player controls.
Creature — Human Warrior (2/2)
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 4-7
4/4
Flying
LEVEL 8+
8/8
Flying, trample
: Kargan Dragonlord gets +1/+0 until end of turn.
Legendary Creature — Human Ninja (4/4)
When Kotose, the Silent Spider enters the battlefield, exile target card other than a basic land card from an opponent's graveyard. Search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. For as long as you control Kotose, you may play one of the exiled cards, and you may spend mana as though it were mana of any color to cast it.
Legendary Creature — Goblin Wizard (2/2)
Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy.
Partner (You can have two commanders if both have partner.)
Creature — Human Monk (2/1)
: Leaping Master gains flying until end of turn.
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