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Cards similar to Indestructibility (400)

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Aven Shrine

Aven Shrine

Enchantment

Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.

1.1 /10
$0.39
Bat Colony

Bat Colony

Enchantment

When Bat Colony enters the battlefield, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it.
Whenever a Cave enters the battlefield under your control, put a +1/+1 counter on target creature you control.

1.6 /10
$0.02
Battle of Hoover Dam

Battle of Hoover Dam

Enchantment

As Battle of Hoover Dam enters the battlefield, choose NCR or Legion.
• NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
• Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control.

5.7 /10
$0.11
Befriending the Moths  Imperial Moth

Befriending the Moths // Imperial Moth

Enchantment — Saga // Enchantment Creature — Insect (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I, II — Target creature you control gets +1/+1 and gains flying until end of turn.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Imperial Moth

Flying

5.4 /10
$0.04
Blessed Sanctuary

Blessed Sanctuary

Enchantment

Prevent all noncombat damage that would be dealt to you and creatures you control.
Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token.

8.3 /10
$0.51
Boon Reflection

Boon Reflection

Enchantment

If you would gain life, you gain twice that much life instead.

8.5 /10
$6.45
Builders Blessing

Builder's Blessing

Enchantment

Untapped creatures you control get +0/+2.

5 /10
$0.15
Castle

Castle

Enchantment

Untapped creatures you control get +0/+2.

4.2 /10
$0.20
Cathars Crusade

Cathars' Crusade

Enchantment

Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.

9.8 /10
~$10
Celestial Convergence

Celestial Convergence

Enchantment

Celestial Convergence enters the battlefield with seven omen counters on it.
At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.

4.4 /10
$1.40
Charm School

Charm School

Enchantment

As Charm School enters the battlefield, choose a color and balance Charm School on your head.
Prevent all damage that would be dealt to you by sources of the chosen color.
When Charm School falls off your head, sacrifice Charm School.

10 /10
$0.33
Circle of Solace

Circle of Solace

Enchantment

As Circle of Solace enters the battlefield, choose a creature type.
: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.

1.1 /10
$0.28
Citadel Siege

Citadel Siege

Enchantment

As Citadel Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.

8.9 /10
$0.30
Citizens Arrest

Citizen's Arrest

Enchantment

When Citizen's Arrest enters the battlefield, exile target creature or planeswalker an opponent controls until Citizen's Arrest leaves the battlefield.

5.1 /10
$0.02
Commanders Insignia

Commander's Insignia

Enchantment

Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game.

7.3 /10
$0.22
Common Cause

Common Cause

Enchantment

Nonartifact creatures get +2/+2 as long as they all share a color.

0.8 /10
$0.27
Consulate Crackdown

Consulate Crackdown

Enchantment

When Consulate Crackdown enters the battlefield, exile all artifacts your opponents control until Consulate Crackdown leaves the battlefield.

5.1 /10
$0.13
Consulate Surveillance

Consulate Surveillance

Enchantment

When Consulate Surveillance enters the battlefield, you get (four energy counters).
Pay : Prevent all damage that would be dealt to you this turn by a source of your choice.

5.4 /10
$0.13
Contemplation

Contemplation

Enchantment

Whenever you cast a spell, you gain 1 life.

3.6 /10
$0.25
Convalescent Care

Convalescent Care

Enchantment

At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.

0.9 /10
$0.27
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