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Cards similar to Land Equilibrium (400)

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Topsy Turvy

Topsy Turvy

Enchantment

The phases of each player's turn are reversed. (The phases are, in reverse order, ending, postcombat main, combat, precombat main, and beginning.)
As long as there are more than two players in the game, the turn order is reversed.

10 /10
$0.08
Undertow

Undertow

Enchantment

Creatures with islandwalk can be blocked as though they didn't have islandwalk.

0.1 /10
$1.52
Vapor Snare

Vapor Snare

Enchantment — Aura

Enchant creature
You control enchanted creature.
At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand.

1.1 /10
$0.10
Veiled Crocodile

Veiled Crocodile

Enchantment

When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature.

0.8 /10
$0.31
Waterknot

Waterknot

Enchantment — Aura

Enchant creature
When Waterknot enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

3.7 /10
$0.03
Wavebreak Hippocamp

Wavebreak Hippocamp

Enchantment Creature — Horse Fish (2/2)

Whenever you cast your first spell during each opponent's turn, draw a card.

9.3 /10
$0.59
WellLaid Plans

Well-Laid Plans

Enchantment

Prevent all damage that would be dealt to a creature by another creature if they share a color.

3 /10
$0.29
Whitewater Naiads

Whitewater Naiads

Enchantment Creature — Nymph (4/4)

Constellation — Whenever Whitewater Naiads or another enchantment enters the battlefield under your control, target creature can't be blocked this turn.

5.7 /10
$0.19
Wrath of Marit Lage

Wrath of Marit Lage

Enchantment

When Wrath of Marit Lage enters the battlefield, tap all red creatures.
Red creatures don't untap during their controllers' untap steps.

2.9 /10
$0.34
Xenograft

Xenograft

Enchantment

As Xenograft enters the battlefield, choose a creature type.
Each creature you control is the chosen type in addition to its other types.

6.6 /10
$0.66
Zoetic Glyph

Zoetic Glyph

Enchantment — Aura

Enchant artifact
Enchanted artifact is a Golem creature with base power and toughness 5/4 in addition to its other types.
When Zoetic Glyph is put into a graveyard from the battlefield, discover 3.

4.2 /10
$0.10
Amphibian Downpour

Amphibian Downpour

Enchantment — Aura

Flash
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.

3.7 /10
$1.23
An Unearthly Child

An Unearthly Child

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II, III — Reveal cards from the top of your library until you reveal a Doctor card, a card with doctor's companion, or a Vehicle card. Put that card into your hand and the rest on the bottom of your library in a random order.

5.8 /10
$0.08
Animate Artifact

Animate Artifact

Enchantment — Aura

Enchant artifact
As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its mana value.

2 /10
--
AntiMagic Aura

Anti-Magic Aura

Enchantment — Aura

Enchant creature
Enchanted creature can't be the target of spells and can't be enchanted by other Auras.

1.6 /10
$0.38
Arcane Melee

Arcane Melee

Enchantment

Instant and sorcery spells cost less to cast.

7.1 /10
$0.32
As Foretold

As Foretold

Enchantment

At the beginning of your upkeep, put a time counter on As Foretold.
Once each turn, you may pay rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.

9.4 /10
$0.41
Aura Flux

Aura Flux

Enchantment

Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay ."

2.6 /10
$0.25
Auramancers Guise

Auramancer's Guise

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.

7.4 /10
$1.12
Battle of Wits

Battle of Wits

Enchantment

At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.

2.5 /10
$0.13
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