Creature — Treefolk Warrior (5/5)
Trample
Champion a Treefolk or Warrior (When this enters the battlefield, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.
Creature — Vampire Noble (3/2)
When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.
Legendary Creature — Elf Noble (2/3)
Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
, Sacrifice another black creature: Draw a card.
Creature — Bat (2/2)
Flying
When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.
Creature — Bird (2/2)
Whenever another creature enters the battlefield under your control, Bronzebeak Moa gets +3/+3 until end of turn.
Artifact Creature — Insect (2/3)
When Circuit Mender enters the battlefield, you gain 2 life.
When Circuit Mender leaves the battlefield, draw a card.
Creature — Hippogriff Mount (1/4)
Flying, lifelink
Whenever Congregation Gryff attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature — Zombie (2/2)
When Dakmor Ghoul enters the battlefield, target opponent loses 2 life and you gain 2 life.
Creature — Rhino Soldier (3/3)
Sacrifice Dauntless Escort: Creatures you control gain indestructible until end of turn.
Legendary Creature (4/4)
Dr. Julius Jumblemorph is every creature type (even if this card isn't on the battlefield).
Whenever a host enters the battlefield under your control, you may search your library and/or graveyard for a card with augment and combine it with that host. If you search your library this way, shuffle.
Creature — Phyrexian Demon (3/5)
When Etched Host Doombringer enters the battlefield, choose one —
• Target opponent loses 2 life and you gain 2 life.
• Choose target battle. If an opponent protects it, remove three defense counters from it. Otherwise, put three defense counters on it.
Artifact Creature — Fox (2/2)
When Filigree Familiar enters the battlefield, you gain 2 life.
When Filigree Familiar dies, draw a card.
Creature — Unicorn (2/2)
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature.
Creature — Elf Druid Ally (3/3)
Rally — Whenever Grovetender Druids or another Ally enters the battlefield under your control, you may pay . If you do, create a 1/1 green Plant creature token.
Legendary Creature — Human Bard (2/3)
Whenever Gylwain, Casting Director or another nontoken creature enters the battlefield under your control, choose one —
• Create a Royal Role token attached to that creature.
• Create a Sorcerer Role token attached to that creature.
• Create a Monster Role token attached to that creature.
Creature — Human Mercenary (2/2)
When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.
Creature — Human Knight Ranger (2/4)
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.
Legendary Creature — Cat Beast (3/2)
Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Vigilance
Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance.
Legendary Creature — Human Soldier (2/3)
Other creatures you control get +1/+1.
: Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token.
Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn.
Legendary Creature — Cat Bard Druid (3/3)
When Kitt Kanto enters the battlefield, create a 1/1 green and white Citizen creature token.
At the beginning of combat on each player's turn, you may tap two untapped creatures you control. When you do, target creature that player controls gets +2/+2 and gains trample until end of turn. Goad that creature.
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