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Cards similar to Mardu Roughrider (400)

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Cass Hand of Vengeance

Cass, Hand of Vengeance

Legendary Creature — Human Ranger (4/3)

Vigilance
Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature.

5.6 /10
$0.28
Colfenor the Last Yew

Colfenor, the Last Yew

Legendary Creature — Treefolk Shaman (3/7)

Vigilance, reach
Whenever Colfenor, the Last Yew or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand.

7 /10
$0.19
Cromat

Cromat

Legendary Creature — Illusion (5/5)

: Destroy target creature blocking or blocked by Cromat.
: Cromat gains flying until end of turn.
: Regenerate Cromat.
: Cromat gets +1/+1 until end of turn.
: Put Cromat on top of its owner's library.

5.4 /10
$4.13
Deathbringer Liege

Deathbringer Liege

Creature — Horror (3/4)

Other white creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Whenever you cast a white spell, you may tap target creature.
Whenever you cast a black spell, you may destroy target creature if it's tapped.

7.6 /10
$0.40
Deathbringer Thoctar

Deathbringer Thoctar

Creature — Zombie Beast (3/3)

Whenever another creature dies, you may put a +1/+1 counter on Deathbringer Thoctar.
Remove a +1/+1 counter from Deathbringer Thoctar: It deals 1 damage to any target.

7 /10
$0.62
Ertha Jo Frontier Mentor

Ertha Jo, Frontier Mentor

Legendary Creature — Kor Advisor (2/4)

When Ertha Jo, Frontier Mentor enters the battlefield, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy.

4.5 /10
$0.08
Fallaji Vanguard

Fallaji Vanguard

Creature — Human Soldier (2/3)

First strike
Whenever Fallaji Vanguard or another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn.

4.2 /10
$0.01
Firemane Avenger

Firemane Avenger

Creature — Angel (3/3)

Flying
Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life.

7 /10
$0.35
Firesong and Sunspeaker

Firesong and Sunspeaker

Legendary Creature — Minotaur Cleric (4/6)

Red instant and sorcery spells you control have lifelink.
Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.

7 /10
$0.20
Flowstone Charger

Flowstone Charger

Creature — Beast (2/5)

Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn.

0.1 /10
$0.11
Frenzied Gorespawn

Frenzied Gorespawn

Creature — Horror (4/4)

When Frenzied Gorespawn enters the battlefield, for each opponent, goad target creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Whenever one or more creatures attack one of your opponents, those creatures gain menace until end of turn.

3.7 /10
$0.83
Giant Ambush Beetle

Giant Ambush Beetle

Creature — Insect (4/3)

Haste
When Giant Ambush Beetle enters the battlefield, you may have target creature block it this turn if able.

0.8 /10
$0.11
Immersturm Predator

Immersturm Predator

Creature — Vampire Dragon (3/3)

Flying
Whenever Immersturm Predator becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on Immersturm Predator.
Sacrifice another creature: Immersturm Predator gains indestructible until end of turn. Tap it.

8.5 /10
$0.18
InkTreader Nephilim

Ink-Treader Nephilim

Creature — Nephilim (3/3)

Whenever a player casts an instant or sorcery spell, if that spell targets only Ink-Treader Nephilim, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.

4.5 /10
$1.50
Jeleva Nephalias Scourge

Jeleva, Nephalia's Scourge

Legendary Creature — Vampire Wizard (1/3)

Flying
When Jeleva, Nephalia's Scourge enters the battlefield, each player exiles the top X cards of their library, where X is the amount of mana spent to cast Jeleva.
Whenever Jeleva attacks, you may cast an instant or sorcery spell from among cards exiled with Jeleva without paying its mana cost.

6.3 /10
$1.53
King of the Oathbreakers

King of the Oathbreakers

Legendary Creature — Spirit Noble (3/3)

Flying
Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying.

5.9 /10
$0.16
Korvold FaeCursed King

Korvold, Fae-Cursed King

Legendary Creature — Dragon Noble (4/4)

Flying
Whenever Korvold, Fae-Cursed King enters the battlefield or attacks, sacrifice another permanent.
Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.

9.2 /10
~$12
Lightning Reaver

Lightning Reaver

Creature — Zombie Beast (3/3)

Haste; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Lightning Reaver deals combat damage to a player, put a charge counter on it.
At the beginning of your end step, Lightning Reaver deals damage equal to the number of charge counters on it to each opponent.

5 /10
$0.74
Mary OKill

Mary O'Kill

Legendary Creature — Human Villain (5/5)

: Switch a Killbot or Mary O'Kill in your hand with one on the battlefield. (If a creature is tapped, the switched creature is tapped. The same is true for untapped, attacking, blocking, enchanted, equipped, and targeted. Any counters on a creature are on the switched creature instead.)

10 /10
$0.12
Mr Orfeo the Boulder

Mr. Orfeo, the Boulder

Legendary Creature — Rhino Warrior (2/4)

Whenever you attack, double target creature's power until end of turn.

8.2 /10
$0.06
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