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Cards similar to Marshaling Cry (400)

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Conjurers Ban

Conjurer's Ban

Sorcery

Choose a card name. Until your next turn, spells with the chosen name can't be cast and lands with the chosen name can't be played.
Draw a card.

1 /10
$0.11
Dauntless Unity

Dauntless Unity

Instant

Kicker (You may pay an additional as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead.

2.5 /10
$0.03
Defend the Campus

Defend the Campus

Instant

Choose one —
• Creatures you control get +1/+1 until end of turn.
• Destroy target creature with power 4 or greater.

3 /10
$0.02
Fortify

Fortify

Instant

Choose one —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.

3.3 /10
$0.04
Gather the Townsfolk

Gather the Townsfolk

Sorcery

Create two 1/1 white Human creature tokens.
Fateful hour — If you have 5 or less life, create five of those tokens instead.

6.1 /10
$0.27
Glorious Charge

Glorious Charge

Instant

Creatures you control get +1/+1 until end of turn.

2 /10
$0.03
Guardians Pledge

Guardians' Pledge

Instant

White creatures you control get +2/+2 until end of turn.

2.3 /10
$0.19
Hallowed Respite

Hallowed Respite

Sorcery

Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

6.1 /10
$0.11
Hideous Visage

Hideous Visage

Sorcery

Creatures you control gain intimidate until end of turn. (Each of those creatures can't be blocked except by artifact creatures and/or creatures that share a color with it.)

2.1 /10
$0.08
Hive Stirrings

Hive Stirrings

Sorcery

Create two 1/1 colorless Sliver creature tokens.

5.6 /10
$0.12
Homestead Courage

Homestead Courage

Sorcery

Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

5.1 /10
$0.14
Ichor Slick

Ichor Slick

Sorcery

Target creature gets -3/-3 until end of turn.
Cycling (, Discard this card: Draw a card.)
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

5.7 /10
$0.02
Idyllic Tutor

Idyllic Tutor

Sorcery

Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.

9.8 /10
$8.98
In Oketras Name

In Oketra's Name

Instant

Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.

2.5 /10
$0.03
Inspired Charge

Inspired Charge

Instant

Creatures you control get +2/+1 until end of turn.

4.4 /10
$0.02
Kaylas Reconstruction

Kayla's Reconstruction

Sorcery

Look at the top seven cards of your library. Put up to X artifact and/or creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

5.6 /10
$0.15
Kjeldoran War Cry

Kjeldoran War Cry

Instant

Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards.

0.1 /10
$0.13
Midlife Upgrade

Midlife Upgrade

Sorcery

As an additional cost to cast this spell, sacrifice X Contraptions.
Assemble X plus one Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

10 /10
$0.10
Morningtide

Morningtide

Sorcery

Exile all graveyards.

1 /10
$0.21
Natures Cloak

Nature's Cloak

Sorcery

Green creatures you control gain forestwalk until end of turn. (They can't be blocked as long as defending player controls a Forest.)

2.5 /10
$4.71
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