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Cards similar to Masako the Humorless (400)

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White Plume Adventurer

White Plume Adventurer

Creature — Orc Cleric (3/3)

When White Plume Adventurer enters the battlefield, you take the initiative.
At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.

9.1 /10
$0.82
Windborn Muse

Windborn Muse

Creature — Spirit (2/3)

Flying
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

9.7 /10
$0.13
Wizened Cenn

Wizened Cenn

Creature — Kithkin Cleric (2/2)

Other Kithkin creatures you control get +1/+1.

2.7 /10
$0.14
Zamriel Seraph of Steel

Zamriel, Seraph of Steel

Legendary Creature — Angel (3/4)

Flying
As long as it's your turn, equipped creatures you control have indestructible.

4.7 /10
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Abzan Battle Priest

Abzan Battle Priest

Creature — Human Cleric (3/2)

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has lifelink.

9 /10
$0.21
Abzan Falconer

Abzan Falconer

Creature — Human Soldier (2/3)

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has flying.

9.5 /10
$0.24
Acclaimed Contender

Acclaimed Contender

Creature — Human Knight (3/3)

When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

8.4 /10
$0.09
Adherent of Hope

Adherent of Hope

Creature — Human Soldier (2/1)

At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on Adherent of Hope.

0.5 /10
$0.13
Aeronaut Admiral

Aeronaut Admiral

Creature — Human Pilot (3/1)

Flying
Vehicles you control have flying.

7.9 /10
$0.10
Aethershield Artificer

Aethershield Artificer

Creature — Dwarf Artificer (3/3)

At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

5.2 /10
$0.12
Ainok BondKin

Ainok Bond-Kin

Creature — Dog Soldier (2/1)

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has first strike.

8.4 /10
$0.05
Alabaster Mage

Alabaster Mage

Creature — Human Wizard (2/1)

: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

3.7 /10
$0.05
Alaborn Musketeer

Alaborn Musketeer

Creature — Human Soldier (2/1)

Reach (This creature can block creatures with flying.)

0.8 /10
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Amrou Kithkin

Amrou Kithkin

Creature — Kithkin (1/1)

Amrou Kithkin can't be blocked by creatures with power 3 or greater.

2.2 /10
$0.05
Amrou Seekers

Amrou Seekers

Creature — Kithkin Rebel (2/2)

Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.

3.4 /10
$0.03
Angelheart Protector

Angelheart Protector

Creature — Human Cleric (3/2)

When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

3.4 /10
$0.04
Angelic Sleuth

Angelic Sleuth

Creature — Angel Advisor (2/3)

Flying
Whenever another permanent you control leaves the battlefield, if it had counters on it, investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

7 /10
$0.46
Apothecary Geist

Apothecary Geist

Creature — Spirit (2/3)

Flying
When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.

1.8 /10
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Aradesh the Founder

Aradesh, the Founder

Legendary Creature — Human Soldier (1/4)

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or greater, draw a card.

4.5 /10
$0.19
Arashin Foremost

Arashin Foremost

Creature — Human Warrior (2/2)

Double strike
Whenever Arashin Foremost enters the battlefield or attacks, another target Warrior creature you control gains double strike until end of turn.

5 /10
$0.28
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