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Cards similar to Nacatl Hunt-Pride (400)

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Spectral Gateguards

Spectral Gateguards

Creature — Spirit Soldier (2/5)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.

1.3 /10
$0.10
Squad Captain

Squad Captain

Creature — Human Soldier (2/2)

Vigilance
Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control.

4.3 /10
$0.03
Stagecoach Security

Stagecoach Security

Creature — Human Soldier (4/5)

When Stagecoach Security enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

1.8 /10
$0.04
Stonehewer Giant

Stonehewer Giant

Creature — Giant Warrior (4/4)

Vigilance
, : Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.

9 /10
$3.82
Sunrise Seeker

Sunrise Seeker

Creature — Human Scout (3/3)

Vigilance
When Sunrise Seeker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

1 /10
$0.03
Supply Caravan

Supply Caravan

Creature — Camel (3/5)

When Supply Caravan enters the battlefield, if you control a tapped creature, create a 1/1 white Warrior creature token with vigilance.

0.6 /10
$0.02
Twilight Shepherd

Twilight Shepherd

Creature — Angel (5/5)

Flying, vigilance
When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

6.1 /10
$0.89
Valiant Changeling

Valiant Changeling

Creature — Shapeshifter (3/3)

This spell costs less to cast for each creature type among creatures you control. This effect can't reduce the amount of mana this spell costs by more than .
Changeling (This card is every creature type.)
Double strike

7.3 /10
$0.11
Valkyrie Harbinger

Valkyrie Harbinger

Creature — Angel Cleric (4/5)

Flying, lifelink
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.

9.2 /10
$1.31
Valorous Steed

Valorous Steed

Creature — Unicorn (3/3)

Vigilance (Attacking doesn't cause this creature to tap.)
When Valorous Steed enters the battlefield, create a 2/2 white Knight creature token with vigilance.

4.1 /10
$0.04
Vengeful Archon

Vengeful Archon

Creature — Archon (7/7)

Flying
: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player or planeswalker.

2.8 /10
$0.22
Veteran Bodyguard

Veteran Bodyguard

Creature — Human (2/5)

As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.

1.8 /10
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Wayward Angel

Wayward Angel

Creature — Angel Horror (4/4)

Flying, vigilance
Threshold — As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature."

0.7 /10
$0.58
Weathered Bodyguards

Weathered Bodyguards

Creature — Human Soldier (2/5)

As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

3.1 /10
$0.24
Windshaper Planetar

Windshaper Planetar

Creature — Angel (4/4)

Flash
Flying
When Windshaper Planetar enters the battlefield during the declare attackers step, for each attacking creature, you may reselect which player or permanent that creature is attacking. (It can't attack its controller or their permanents.)

6.7 /10
$0.09
Yosei the Morning Star

Yosei, the Morning Star

Legendary Creature — Dragon Spirit (5/5)

Flying
When Yosei, the Morning Star dies, target player skips their next untap step. Tap up to five target permanents that player controls.

7.6 /10
$3.20
Abdel Adrian Gorions Ward

Abdel Adrian, Gorion's Ward

Legendary Creature — Human Warrior (4/4)

When Abdel Adrian, Gorion's Ward enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.
Choose a Background (You can have a Background as a second commander.)

8.9 /10
$0.09
Ancestor Dragon

Ancestor Dragon

Creature — Dragon (5/6)

Flying
Whenever one or more creatures you control attack, you gain 1 life for each attacking creature.

4.5 /10
$1.38
Ancestors Chosen

Ancestor's Chosen

Creature — Human Cleric (4/4)

First strike (This creature deals combat damage before creatures without first strike.)
When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.

2.3 /10
$0.13
Ancient Gold Dragon

Ancient Gold Dragon

Creature — Elder Dragon (7/10)

Flying
Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.

9.4 /10
~$14
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