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Cards similar to Opal Lake Gatekeepers (400)

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Chakram Retriever

Chakram Retriever

Creature — Elemental Dog (2/4)

Partner with Chakram Slinger (When this creature enters the battlefield, target player may put Chakram Slinger into their hand from their library, then shuffle.)
Whenever you cast a spell during your turn, untap target creature.

7.8 /10
$1.09
Chambered Nautilus

Chambered Nautilus

Creature — Nautilus Beast (2/2)

Whenever Chambered Nautilus becomes blocked, you may draw a card.

1.2 /10
$0.18
Clocknapper

Clocknapper

Creature — Human Spy (2/2)

When Clocknapper enters the battlefield, choose beginning phase, precombat main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)

10 /10
$0.23
Court Hussar

Court Hussar

Creature — Vedalken Knight (1/3)

Vigilance
When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order.
When Court Hussar enters the battlefield, sacrifice it unless was spent to cast it.

2.8 /10
$0.22
Crafty Octopus

Crafty Octopus

Host Creature — Octopus Rigger (1/3)

When this creature enters the battlefield, this creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

10 /10
$0.07
Crimestopper Sprite

Crimestopper Sprite

Creature — Faerie Detective (2/2)

As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.)
Flying
When Crimestopper Sprite enters the battlefield, tap target creature. If evidence was collected, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

1.7 /10
$0.02
Crookclaw Transmuter

Crookclaw Transmuter

Creature — Bird Wizard (3/1)

Flash
Flying
When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.

2.6 /10
$0.10
Cryptic Annelid

Cryptic Annelid

Creature — Worm Beast (1/4)

When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

7.2 /10
$0.19
Crystal Seer

Crystal Seer

Creature — Vedalken Wizard (2/2)

When Crystal Seer enters the battlefield, look at the top four cards of your library, then put them back in any order.
: Return Crystal Seer to its owner's hand.

0.6 /10
$0.03
Cunning Geysermage

Cunning Geysermage

Creature — Human Wizard (3/2)

Kicker (You may pay an additional as you cast this spell.)
When Cunning Geysermage enters the battlefield, if it was kicked, return up to one other target creature to its owner's hand.

2.7 /10
$0.02
Deadeye Quartermaster

Deadeye Quartermaster

Creature — Human Pirate (2/2)

When Deadeye Quartermaster enters the battlefield, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle.

7.4 /10
$0.17
Deadeye RigHauler

Deadeye Rig-Hauler

Creature — Human Pirate (3/2)

Raid — When Deadeye Rig-Hauler enters the battlefield, if you attacked this turn, you may return target creature to its owner's hand.

3.1 /10
$0.04
Deepglow Skate

Deepglow Skate

Creature — Fish (3/3)

When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.

9.5 /10
$1.16
Defective Detective

Defective Detective

Creature — Human Spy (2/1)

Defective Detective can't be blocked.
When Defective Detective enters the battlefield, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card.

10 /10
$0.04
Detective of the Month

Detective of the Month

Creature — Human Detective (2/3)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As long as you have the city's blessing, Detectives you control can't be blocked.
Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token.

6.8 /10
$0.12
Dewdrop Spy

Dewdrop Spy

Creature — Faerie Rogue (2/2)

Flash
Flying
When Dewdrop Spy enters the battlefield, look at the top card of target player's library.

2.4 /10
$0.21
Dispersal Technician

Dispersal Technician

Creature — Vedalken Artificer (3/2)

When Dispersal Technician enters the battlefield, you may return target artifact to its owner's hand.

0.6 /10
$0.01
Displacer Beast

Displacer Beast

Creature — Cat Beast (3/2)

When Displacer Beast enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
Displacement — : Return Displacer Beast to its owner's hand.

6.8 /10
$0.06
Diver Skaab

Diver Skaab

Creature — Zombie (3/5)

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Diver Skaab exploits a creature, target creature's owner puts it on the top or bottom of their library.

2.6 /10
$0.03
Djinni Windseer

Djinni Windseer

Creature — Djinn (3/3)

Flying
When Djinni Windseer enters the battlefield, roll a d20.
1—9 | Scry 1.
10—19 | Scry 2.
20 | Scry 3.

6.1 /10
$0.03
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