Instant
Devoid (This card has no color.)
Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead.
Creature — Human Citizen (2/2)
Voice of the Vermin enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Whenever Voice of the Vermin attacks, target creature you control has base power and toughness 4/4 until end of turn.
Creature — Merfolk Cleric (2/3)
: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.
Artifact
, : Prevent all damage that would be dealt to you this turn by attacking creatures without flying.
Creature — Angel (5/5)
Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Flying
When Angel of Salvation enters, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
: Level 2
Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.
: Level 3
Creatures you control have haste.
Creature — Human Cleric (1/3)
: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead.
Artifact Creature — Horse (4/4)
Trample
As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
If you would gain life, you gain that much life plus 1 instead.
: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
Instant
Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)
Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.
Creature — Griffin (2/3)
Flying
: Prevent the next 1 combat damage that would be dealt to you this turn.
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Prevent all damage that would be dealt to you this turn by attacking creatures.
Legendary Planeswalker — Dovin
Artifact, instant, and sorcery spells your opponents cast cost more to cast.
-1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.
Instant
Choose two —
• Prevent all damage target instant or sorcery spell would deal this turn.
• Target player sacrifices an enchantment.
• Put a +1/+1 counter on target creature.
• Target creature you control fights target creature you don't control.
Instant
Prevent all damage that would be dealt to you and permanents you control this turn.
Artifact Creature — Vedalken Wizard (2/2)
Flash
When Ethersworn Shieldmage enters, prevent all damage that would be dealt to artifact creatures this turn.
Creature — Human Soldier (1/2)
Heroic — Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn.
Enchantment — Aura
Enchant creature
Enchanted creature has lifelink.
: Attach Felidar Umbra to target creature you control.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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