Instant
( can be paid with either or .)
Regenerate target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.
Legendary Creature — Phyrexian Praetor (3/3)
Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card.
, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.
Instant
Choose target Wall creature. At this turn's next end of combat, destroy all creatures that were blocked by that creature this turn.
Creature — Troll Skeleton (0/0)
Golgari Grave-Troll enters with a +1/+1 counter on it for each creature card in your graveyard.
, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.
Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
Instant
Cast this spell only during combat before blockers are declared.
All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Draw a card at the beginning of the next turn's upkeep.
Creature — Dinosaur (10/10)
: Monstrosity 10. This ability costs less to activate for each creature with power 4 or greater your opponents control. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)
When Grim Giganotosaurus becomes monstrous, destroy all artifacts and creatures other than Grim Giganotosaurus.
Enchantment
When Guild Summit enters, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way.
Whenever a Gate you control enters, draw a card.
Sorcery
Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.
Enchantment Creature — Spirit (1/2)
Lifelink
Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it.
Legendary Creature — Human Knight (3/3)
Protection from Assassins
Other Knights you control get +2/+2 and have protection from Assassins.
When Haytham Kenway enters, for each opponent, exile up to one target creature that player controls until Haytham Kenway leaves the battlefield.
Artifact
, : Draw a card. For each mana in this ability's activation cost, you may tap an untapped creature you control rather than pay that mana. Activate only as a sorcery.
Legendary Creature — Devil Rogue (3/3)
Each creature spell you cast with mana value 4 or greater has blitz. The blitz cost is equal to its mana cost. (You may choose to cast that spell for its blitz cost. If you do it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Blitz costs you pay cost less for each time you've cast your commander from the command zone this game.
Creature — Eldrazi (7/2)
Devoid
When you cast this spell, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain trample, haste, and annihilator 1 until end of turn.
Trample, haste, annihilator 1
Creature — Cat Beast (5/5)
Vigilance
When Highcliff Felidar enters, for each opponent, choose a creature with the greatest power among creatures that player controls. Destroy those creatures.
Artifact
, Exile two cards from your graveyard: Draw a card.
If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way.
When there are no cards in your graveyard, you lose the game.
Legendary Creature — Human Rogue Wizard (2/3)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon.
Choose a Background (You can have a Background as a second commander.)
Sorcery
Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Draw a card.
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