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Cards similar to Paralyzing Grasp (400)

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Skygames

Skygames

Enchantment — Aura

Enchant land
Enchanted land has ": Target creature gains flying until end of turn. Activate only as a sorcery."

1.9 /10
$0.02
Slimebind

Slimebind

Enchantment — Aura

Flash
Enchant creature
Enchanted creature gets -4/-0.

1.9 /10
$0.05
Smoke Shroud

Smoke Shroud

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has flying.
When a Ninja enters the battlefield under your control, you may return Smoke Shroud from your graveyard to the battlefield attached to that creature.

8 /10
$0.19
Snow Devil

Snow Devil

Enchantment — Aura

Enchant creature
Enchanted creature has flying.
Enchanted creature has first strike as long as it's blocking and you control a snow land.

3.7 /10
$0.11
Song of Stupefaction

Song of Stupefaction

Enchantment — Aura

Enchant creature or Vehicle
When Song of Stupefaction enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Fathomless descent — Enchanted permanent gets -X/-0, where X is the number of permanent cards in your graveyard.

2.1 /10
$0.02
Spectral Flight

Spectral Flight

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has flying.

3.6 /10
$0.10
Starlit Mantle

Starlit Mantle

Enchantment — Aura

Flash
Enchant creature you control
When Starlit Mantle enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Enchanted creature gets +1/+1.

5.2 /10
$0.03
Stasis

Stasis

Enchantment

Players skip their untap steps.
At the beginning of your upkeep, sacrifice Stasis unless you pay .

7.8 /10
$4.93
Stasis Field

Stasis Field

Enchantment — Aura

Enchant creature
Enchanted creature has base power and toughness 0/2, has defender, and loses all other abilities.

6.3 /10
$0.04
Stinging Lionfish

Stinging Lionfish

Enchantment Creature — Fish (2/1)

Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent.

5.6 /10
$0.08
Stratus Walk

Stratus Walk

Enchantment — Aura

Enchant creature
When Stratus Walk enters the battlefield, draw a card.
Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)
Enchanted creature can block only creatures with flying.

3.1 /10
$0.05
Stupefying Touch

Stupefying Touch

Enchantment — Aura

Enchant creature
When Stupefying Touch enters the battlefield, draw a card.
Enchanted creature's activated abilities can't be activated.

3.3 /10
$0.28
Sunken Field

Sunken Field

Enchantment — Aura

Enchant land
Enchanted land has ": Counter target spell unless its controller pays ."

4 /10
$0.31
Take Flight

Take Flight

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+0 and has flying and "Whenever this creature attacks, draw a card."

4.4 /10
$0.04
Tamiyo Meets the Story Circle

Tamiyo Meets the Story Circle

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Until your next turn, whenever a creature attacks you or a planeswalker you control, it gets -2/-0 until end of turn.
II — Discard any number of cards, then investigate twice for each card discarded this way.
III — Shuffle up to three target cards from your graveyard into your library.

0.9 /10
$0.22
Thassa DeepDwelling

Thassa, Deep-Dwelling

Legendary Enchantment Creature — God (6/5)

Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.

9.7 /10
~$17
The Antiquities War

The Antiquities War

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.

7.6 /10
$0.28
The Eleventh Hour

The Eleventh Hour

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.
II — Create a Food token and a 1/1 white Human creature token with "Doctor spells you cast cost less to cast."
III — Create a token that's a copy of target creature, except it's a legendary Alien named Prisoner Zero.

6.2 /10
$0.17
Thought Lash

Thought Lash

Enchantment

Cumulative upkeep—Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When a player doesn't pay Thought Lash's cumulative upkeep, that player exiles all cards from their library.
Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.

6 /10
~$10
Threads of Disloyalty

Threads of Disloyalty

Enchantment — Aura

Enchant creature with mana value 2 or less
You control enchanted creature.

3.1 /10
$0.33
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