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Cards similar to Pheres-Band Warchief (400)

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Sandsteppe Scavenger

Sandsteppe Scavenger

Creature — Dog Scout (2/2)

When Sandsteppe Scavenger enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

1.2 /10
$0.04
Sandstorm Salvager

Sandstorm Salvager

Creature — Human Artificer (1/1)

When Sandstorm Salvager enters the battlefield, create a 3/3 colorless Golem artifact creature token.
, : Put a +1/+1 counter on each creature token you control. They gain trample until end of turn.

4.4 /10
$1.87
Scion of the Wild

Scion of the Wild

Creature — Avatar (0/0)

Scion of the Wild's power and toughness are each equal to the number of creatures you control.

3.1 /10
$0.09
Selesnya Eulogist

Selesnya Eulogist

Creature — Centaur Druid (3/3)

: Exile target creature card from a graveyard, then populate. (Create a token that's a copy of a creature token you control.)

7.7 /10
$0.52
Selvala Heart of the Wilds

Selvala, Heart of the Wilds

Legendary Creature — Elf Scout (2/3)

Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.

9.8 /10
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Silkweaver Elite

Silkweaver Elite

Creature — Elf Archer (2/2)

Reach (This creature can block creatures with flying.)
Revolt — When Silkweaver Elite enters the battlefield, if a permanent you controlled left the battlefield this turn, draw a card.

2.5 /10
$0.08
Skyshroud Cutter

Skyshroud Cutter

Creature — Beast (2/2)

If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 5 life.

2 /10
$0.18
Spike Rogue

Spike Rogue

Creature — Spike (0/0)

Spike Rogue enters the battlefield with two +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature.
, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue.

1.4 /10
$0.22
Spirit of the Aldergard

Spirit of the Aldergard

Snow Creature — Bear Spirit (0/4)

When Spirit of the Aldergard enters the battlefield, search your library for a snow land card, reveal it, put it into your hand, then shuffle.
Spirit of the Aldergard gets +1/+0 for each other snow permanent you control.

7.5 /10
$0.08
Spirit of the Hunt

Spirit of the Hunt

Creature — Wolf Spirit (3/3)

Flash
When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.

5.8 /10
$0.40
SpringLeaf Avenger

Spring-Leaf Avenger

Creature — Insect Ninja (6/5)

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Spring-Leaf Avenger deals combat damage to a player, return target permanent card from your graveyard to your hand.

8.1 /10
$0.10
Stampeding Serow

Stampeding Serow

Creature — Antelope Beast (5/4)

Trample
At the beginning of your upkeep, return a green creature you control to its owner's hand.

2.2 /10
$0.32
Stampeding Wildebeests

Stampeding Wildebeests

Creature — Antelope Beast (5/4)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, return a green creature you control to its owner's hand.

2.5 /10
$0.20
Summit Apes

Summit Apes

Creature — Ape (5/2)

As long as you control a Mountain, Summit Apes has menace. (It can't be blocked except by two or more creatures.)

6.5 /10
$0.21
Swift Warden

Swift Warden

Creature — Merfolk Warrior (3/3)

Flash
When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

4.9 /10
$0.11
Swirling Spriggan

Swirling Spriggan

Creature — Goblin Shaman (3/3)

: Target creature you control becomes the color or colors of your choice until end of turn.

0.2 /10
$0.16
Tanuki Transplanter

Tanuki Transplanter

Artifact Creature — Equipment Dog (2/4)

Whenever Tanuki Transplanter or equipped creature attacks, add an amount of equal to its power. Until end of turn, you don't lose this mana as steps and phases end.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

8.7 /10
$0.57
Thelonite Druid

Thelonite Druid

Creature — Human Cleric Druid (1/1)

, , Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.

3.4 /10
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Thundering Mightmare

Thundering Mightmare

Creature — Horse Spirit (3/3)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature."

7.8 /10
$0.62
Timbermaw Larva

Timbermaw Larva

Creature — Beast (2/2)

Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control.

2.4 /10
$0.08
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