Sorcery
Jovial Evil deals X damage to target opponent, where X is twice the number of white creatures that player controls.
Sorcery
Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.
Sorcery
For each creature, its controller sacrifices it unless they pay X life.
Sorcery
As an additional cost to cast this spell, put a -1/-1 counter on a creature you control.
Destroy target creature.
Sorcery
As an additional cost to cast this spell, sacrifice a creature or sacrifice a modified creature. (Equipment, Auras you control, and counters are modifications.)
Destroy target creature or planeswalker. If the modified creature was sacrificed, draw a card.
Sorcery
Destroy target black creature or black planeswalker. If that permanent was a Liliana planeswalker, her controller loses 3 life.
Sorcery
Destroy target creature or planeswalker.
Whenever a creature blocks this turn, its controller loses 1 life.
Sorcery
All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.
Sorcery
Kicker (You may pay an additional as you cast this spell.)
Creatures target player controls get -1/-1 until end of turn. If this spell was kicked, those creatures get -2/-2 until end of turn instead.
Sorcery
All creatures get -1/-1 until end of turn.
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Sorcery
You draw X cards and you lose X life, where X is the number of creatures you control.
Sorcery
This spell has flash as long as you control a permanent with flash.
As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.
Sorcery
Roll a d20.
1—9 | Choose an opponent. That player sacrifices a creature.
10—19 | Each opponent sacrifices a creature.
20 | Each opponent sacrifices a creature with the greatest power among creatures that player controls.
Sorcery
As an additional cost to cast this spell, tap an untapped Vampire you control.
Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire.
Sorcery
Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
Draw a card.
Sorcery // Land
Destroy all nonland permanents.
Ondu Skyruins
Ondu Skyruins enters the battlefield tapped.
: Add .
Sorcery
You may discard a Swamp card rather than pay this spell's mana cost.
Choose a creature type. All creatures of that type get -1/-1 until end of turn.
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Creatures you control get +3/+3 until end of turn.
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