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Cards similar to Recollect (400)

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Blessing of Frost

Blessing of Frost

Snow Sorcery

Distribute X +1/+1 counters among any number of creatures you control, where X is the amount of spent to cast this spell. Then draw a card for each creature you control with power 4 or greater.

7.1 /10
$0.12
Blood for Bones

Blood for Bones

Sorcery

As an additional cost to cast this spell, sacrifice a creature.
Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand.

8.3 /10
$0.29
Bond of Insight

Bond of Insight

Sorcery

Each player mills four cards. Return up to two instant and/or sorcery cards from your graveyard to your hand. Exile Bond of Insight.

7.2 /10
$0.15
Bramblecrush

Bramblecrush

Sorcery

Destroy target noncreature permanent.

5.2 /10
$0.14
Breath of Life

Breath of Life

Sorcery

Return target creature card from your graveyard to the battlefield.

6.3 /10
$0.40
Call a Surprise Witness

Call a Surprise Witness

Sorcery

Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types.

4.8 /10
$0.09
Cant Stay Away

Can't Stay Away

Sorcery

Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead."
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

4.9 /10
$0.14
Carnivorous Canopy

Carnivorous Canopy

Sorcery

Destroy target artifact, enchantment, or creature with flying. If that permanent's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

8 /10
$0.06
Celebrate the Harvest

Celebrate the Harvest

Sorcery

Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle.

7 /10
$0.13
Chain of Acid

Chain of Acid

Sorcery

Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.

4.5 /10
$0.25
Circuitous Route

Circuitous Route

Sorcery

Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.

9.5 /10
$0.80
Claim  Fame

Claim // Fame

Sorcery // Sorcery

Return target creature card with mana value 2 or less from your graveyard to the battlefield.

Fame

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature gets +2/+0 and gains haste until end of turn.

4.2 /10
$0.21
Claws of Wirewood

Claws of Wirewood

Sorcery

Claws of Wirewood deals 3 damage to each creature with flying and each player.
Cycling (, Discard this card: Draw a card.)

1.6 /10
$0.16
Clear the Land

Clear the Land

Sorcery

Each player reveals the top five cards of their library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.

3.6 /10
$0.76
Combo Attack

Combo Attack

Sorcery

Two target creatures your team controls each deal damage equal to their power to target creature.

1.9 /10
$0.02
Coming Attraction

Coming Attraction

Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

5.6 /10
$0.03
Compelled Duel

Compelled Duel

Sorcery

Target creature gets +3/+3 until end of turn and must be blocked this turn if able.

5 /10
$0.02
Confidence from Strength

Confidence from Strength

Sorcery

Target creature gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

1.8 /10
$0.13
Containment Breach

Containment Breach

Sorcery — Lesson

Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

4.5 /10
$0.05
Courage in Crisis

Courage in Crisis

Sorcery

Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

7.8 /10
$0.04
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