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Cards similar to Reveille Squad (400)

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Zealots enDal

Zealots en-Dal

Creature — Human Soldier (2/4)

At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life.

0.1 /10
$0.25
Absolving Lammasu

Absolving Lammasu

Creature — Lammasu (4/3)

Flying
When Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected.
When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.)

0.3 /10
$0.01
Abzan Skycaptain

Abzan Skycaptain

Creature — Bird Soldier (2/2)

Flying
When Abzan Skycaptain dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

2.4 /10
$0.05
Acclaimed Contender

Acclaimed Contender

Creature — Human Knight (3/3)

When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

8.4 /10
$0.18
Aerie Mystics

Aerie Mystics

Creature — Bird Wizard (3/3)

Flying
: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)

3.7 /10
$0.19
Airdrop Aeronauts

Airdrop Aeronauts

Creature — Dwarf Scout (4/3)

Flying
Revolt — When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life.

1.5 /10
$0.03
Akiri Fearless Voyager

Akiri, Fearless Voyager

Legendary Creature — Kor Warrior (3/3)

Whenever you attack a player with one or more equipped creatures, draw a card.
: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.

9.2 /10
$0.27
Akroan Phalanx

Akroan Phalanx

Creature — Human Soldier (3/3)

Vigilance
: Creatures you control get +1/+0 until end of turn.

1.4 /10
$0.04
Ampryn Tactician

Ampryn Tactician

Creature — Human Soldier (3/3)

When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.

1.8 /10
$0.07
Angel of Invention

Angel of Invention

Creature — Angel (2/1)

Flying, vigilance, lifelink
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Other creatures you control get +1/+1.

8 /10
$2.09
Angel of Jubilation

Angel of Jubilation

Creature — Angel (3/3)

Flying
Other nonblack creatures you control get +1/+1.
Players can't pay life or sacrifice creatures to cast spells or activate abilities.

8.7 /10
$8.83
Angel of the Dawn

Angel of the Dawn

Creature — Angel (3/3)

Flying
When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.

5 /10
$0.05
Angelic Field Marshal

Angelic Field Marshal

Creature — Angel (3/3)

Flying
Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.

8.4 /10
$0.43
Ao the Dawn Sky

Ao, the Dawn Sky

Legendary Creature — Dragon Spirit (5/4)

Flying, vigilance
When Ao, the Dawn Sky dies, choose one —
• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.

8.9 /10
$1.02
Apothecary Geist

Apothecary Geist

Creature — Spirit (2/3)

Flying
When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.

1.9 /10
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Arcee Sharpshooter  Arcee Acrobatic Coupe

Arcee, Sharpshooter // Arcee, Acrobatic Coupe

Legendary Artifact Creature — Robot // Legendary Artifact — (2/2)

More Than Meets the Eye (You may cast this card converted for .)
First strike
, Remove one or more +1/+1 counters from Arcee: It deals that much damage to target creature. Convert Arcee.

Arcee, Acrobatic Coupe

Living metal (As long as it's your turn, this Vehicle is also a creature.)
Whenever you cast a spell that targets one or more creatures or Vehicles you control, put that many +1/+1 counters on Arcee. Convert Arcee.

6.2 /10
$0.42
Archangel of Thune

Archangel of Thune

Creature — Angel (3/4)

Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control.

9.5 /10
~$38
Archon of the Wild Rose

Archon of the Wild Rose

Creature — Archon (4/4)

Flying
Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying.

6.8 /10
$0.14
Ardenn Intrepid Archaeologist

Ardenn, Intrepid Archaeologist

Legendary Creature — Kor Scout (2/2)

At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player.
Partner (You can have two commanders if both have partner.)

9.5 /10
$1.17
Argivian Cavalier

Argivian Cavalier

Creature — Orc Knight (2/2)

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
When Argivian Cavalier enters the battlefield, create a 1/1 white Soldier creature token.

4.4 /10
$0.03
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