Instant
Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.
Instant
Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.
Instant
Destroy target enchantment. You gain life equal to its mana value.
Instant
Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs more to cast.
Instant
Summary Judgment deals 3 damage to target tapped creature.
Addendum — If you cast this spell during your main phase, it deals 5 damage instead.
Instant
You gain 4 life.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Instant
Destroy target black or red creature that's attacking or blocking. You gain 2 life.
Instant
Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.
Instant — Arcane
Destroy target attacking creature with power 3 or less.
Instant
Creatures you control get +0/+5 and gain reach until end of turn.
Instant
Put target nonland permanent into its owner's library just beneath the top X cards of that library.
Instant
Vampire creatures you control get +2/+0 and gain first strike until end of turn.
Instant
Wanderer's Intervention deals 4 damage to target attacking or blocking creature.
Instant
Destroy target nonland permanent if another permanent with the same name is on the battlefield.
Draw a card.
Instant
Exile target enchantment.
Cycling (, Discard this card: Draw a card.)
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