Creature — Shapeshifter Wall (0/0)
You may have Wall of Stolen Identity enter the battlefield as a copy of any creature on the battlefield, except it's a Wall in addition to its other types and has defender. When you do, tap the copied creature and it doesn't untap during its controller's untap step for as long as you control Wall of Stolen Identity.
Creature — Merfolk Wizard (4/4)
Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
Creature — Djinn Wizard (3/1)
Flying
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Creature — Elemental (3/4)
Kicker (You may pay an additional as you cast this spell.)
Flying
When Waterspout Elemental enters the battlefield, if it was kicked, return all other creatures to their owners' hands and you skip your next turn.
Creature — Elemental (3/4)
Flying
Landfall — Whenever a land enters the battlefield under your control, Wave-Wing Elemental gets +2/+2 until end of turn.
Creature — Human Artificer (3/3)
Whenever an artifact enters the battlefield under your control, Weldfast Wingsmith gains flying until end of turn.
Creature — Djinn Monk (4/2)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creature — Human Wizard (2/3)
Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker.
Creature — Bird Wizard (4/3)
Flying
Cycling (, Discard this card: Draw a card.)
When you cycle Windcaller Aven, target creature gains flying until end of turn.
Creature — Fish (2/2)
Flying
Landfall — Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.
Creature — Elemental (4/4)
When Yarok's Wavecrasher enters the battlefield, return another creature you control to its owner's hand.
Legendary Creature — Homunculus (1/4)
Partner with Okaun, Eye of Chaos (When this creature enters the battlefield, target player may put Okaun into their hand from their library, then shuffle.)
At the beginning of combat on your turn, flip a coin until you lose a flip.
Whenever a player wins a coin flip, draw a card.
Creature — Human Wizard (0/0)
Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.
, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.
Creature — Drone (2/2)
Flying
: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature — Shapeshifter (0/0)
Anthroplasm enters the battlefield with two +1/+1 counters on it.
, : Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it.
Creature — Bird (2/4)
Flying
Cycling (, Discard this card: Draw a card.)
When you cycle Avian Oddity, put a flying counter on target creature you control.
Creature — Human Pirate (3/3)
When Azure Fleet Admiral enters the battlefield, you become the monarch.
Azure Fleet Admiral can't be blocked by creatures the monarch controls.
Creature — Human Wizard (1/1)
: Gain control of target creature with power less than or equal to the number of creatures you control.
Creature — Elemental (3/4)
Flying
Spells your opponents cast that target Boreal Elemental cost more to cast.
Creature — Human Wizard (1/1)
, : Reveal any number of blue cards in your hand. Counter target spell unless its controller pays for each card revealed this way.
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