Legendary Artifact Creature — Robot (2/1)
Flying
ED-E My Love — Whenever you attack, if the number of attacking creatures is greater than the number of quest counters on ED-E, Lonesome Eyebot, put a quest counter on it.
, Sacrifice ED-E: Draw a card, then draw an additional card for each quest counter on ED-E.
Legendary Artifact — Equipment // Legendary Creature — Demon (0/0)
Equipped creature gets +1/+0.
When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it.
Equip
Withengar Unbound
Flying, intimidate, trample (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound.
Sorcery
Create a 4/4 red Dragon Elemental creature token with flying and prowess.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Creature — Human Cleric (3/1)
Flying
When Elite Spellbinder enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs more to cast.
Legendary Planeswalker — Elspeth
+1: Create a 1/1 white Soldier creature token.
+1: Target creature gets +3/+3 and gains flying until end of turn.
-8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."
Legendary Planeswalker — Elspeth
+2: Put a +1/+1 counter on each of up to two target creatures.
-2: Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle.
-8: Until end of turn, creatures you control gain flying and get +X/+X, where X is your devotion to white.
Creature — Demon (0/0)
Flying, deathtouch
Embodiment of Agonies enters with a +1/+1 counter on it for each different mana cost among nonland cards in your graveyard. (For example, and are different mana costs.)
Creature — Angel Warrior (1/1)
Flying, vigilance
When Emeria Captain enters, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature — Spirit (2/1)
Flying
Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact they control.
Creature — Efreet (6/5)
Flying, haste
As Emissary of Grudges enters, secretly choose an opponent.
Reveal the player you chose: Choose new targets for target spell or ability if it's controlled by the chosen player and if it targets you or a permanent you control. Activate only once.
Creature — Spirit (2/1)
Flying
Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls.
Sorcery
When you cast this spell, copy it for each time you've cast your commander from the command zone this game.
Create a 4/4 white Angel creature token with flying.
Legendary Creature — Eldrazi (13/13)
This spell costs less to cast for each card type among cards in your graveyard.
When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
Artifact
Nonland permanents you control are artifacts in addition to their other types. The same is true for permanent spells you control and nonland permanent cards you own that aren't on the battlefield.
Creature — Angel // Creature — Angel (3/3)
Flying, double strike
You have hexproof.
If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game.
Angelic Enforcer
Flying
You have hexproof.
Angelic Enforcer's power and toughness are each equal to your life total.
Whenever Angelic Enforcer attacks, double your life total.
Enchantment Creature — Demon (5/5)
Flying
Enemy of Enlightenment gets -1/-1 for each card in your opponents' hands.
At the beginning of your upkeep, each player discards a card.
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Prevent all damage that would be dealt by instant and sorcery spells.
Creatures with flying don't untap during their controllers' untap steps.
Creature — Sphinx Rogue (5/5)
Prowl (You may cast this spell for its prowl cost if you dealt combat damage to a player this turn with a Sphinx or Rogue.)
Flying
When Enigma Thief enters, for each opponent, return up to one target nonland permanent that player controls to its owner's hand.
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