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Cards similar to Stromkirk Noble (400)

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Spark Elemental

Spark Elemental

Creature — Elemental (3/1)

Trample, haste (This creature can deal excess combat damage to the player or planeswalker it's attacking. This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Spark Elemental.

4.2 /10
$0.15
Spear Spewer

Spear Spewer

Creature — Goblin Warrior (0/2)

Defender
: Spear Spewer deals 1 damage to each player.

8.8 /10
$0.17
Taunting Kobold

Taunting Kobold

Creature — Kobold (0/1)

Haste
Whenever Taunting Kobold attacks, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

7.1 /10
$0.07
Thunderwolf Cavalry

Thunderwolf Cavalry

Creature — Astartes Warrior (4/4)

First strike
Crushing Teeth — Whenever Thunderwolf Cavalry deals combat damage to a player, put a +1/+1 counter on each other creature you control.

5.8 /10
$0.09
Treasonous Ogre

Treasonous Ogre

Creature — Ogre Shaman (2/3)

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Pay 3 life: Add .

9.3 /10
~$10
Viashino Branchrider

Viashino Branchrider

Creature — Lizard Warrior (1/1)

Kicker (You may pay an additional as you cast this spell.)
Haste
If Viashino Branchrider was kicked, it enters the battlefield with two +1/+1 counters on it.
: Viashino Branchrider gets +2/+0 until end of turn.

3.6 /10
$0.02
Village Messenger  Moonrise Intruder

Village Messenger // Moonrise Intruder

Creature — Human Werewolf // Creature — Werewolf (1/1)

Haste
At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger.

Moonrise Intruder

Menace (This creature can't be blocked except by two or more creatures.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder.

5.8 /10
--
Water Weird

Water Weird

Creature — Elemental Weird (3/4)

Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.
: Water Weird gets +1/-1 until end of turn.

10 /10
--
Wildfire Cerberus

Wildfire Cerberus

Creature — Dog (4/3)

: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
When Wildfire Cerberus becomes monstrous, it deals 2 damage to each opponent and each creature they control.

2.7 /10
$0.07
Zodiac Goat

Zodiac Goat

Creature — Goat (1/1)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

1.3 /10
~$14
Aberrant

Aberrant

Creature — Tyranid Mutant (0/0)

Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Trample
Heavy Power Hammer — Whenever Aberrant deals combat damage to a player, destroy target artifact or enchantment that player controls.

8.5 /10
$0.48
Benthic Biomancer

Benthic Biomancer

Creature — Merfolk Wizard Mutant (1/1)

: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.

8.1 /10
$0.12
BitingPalm Ninja

Biting-Palm Ninja

Creature — Human Ninja (3/3)

Ninjutsu
Biting-Palm Ninja enters the battlefield with a menace counter on it.
Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card.

7.5 /10
$0.44
Bloodcrazed Goblin

Bloodcrazed Goblin

Creature — Goblin Berserker (2/2)

Bloodcrazed Goblin can't attack unless an opponent has been dealt damage this turn.

2.2 /10
$0.06
Bloodfire Dwarf

Bloodfire Dwarf

Creature — Dwarf (1/1)

, Sacrifice Bloodfire Dwarf: It deals 1 damage to each creature without flying.

7.2 /10
$0.36
Branded Brawlers

Branded Brawlers

Creature — Human Soldier (2/2)

Branded Brawlers can't attack if defending player controls an untapped land.
Branded Brawlers can't block if you control an untapped land.

0.4 /10
$0.25
Corsairs of Umbar

Corsairs of Umbar

Creature — Human Pirate (3/3)

: Target Goblin, Orc, or Pirate can't be blocked this turn.
Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

7.9 /10
$1.72
Cosima God of the Voyage  The Omenkeel

Cosima, God of the Voyage // The Omenkeel

Legendary Creature — God // Legendary Artifact — Vehicle (2/4)

At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land enters the battlefield under your control, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."

The Omenkeel

Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled.
Crew 1

8.7 /10
$0.39
Diseased Vermin

Diseased Vermin

Creature — Rat (1/1)

Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it.
At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it.

3.8 /10
$0.27
Dragons Rage Channeler

Dragon's Rage Channeler

Creature — Human Shaman (1/1)

Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Delirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+2, has flying, and attacks each combat if able.

9.4 /10
$2.27
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