Creature — Elf Shaman (1/1)
, , Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire, put it onto the battlefield, then shuffle.
Creature — Merfolk Scout (1/1)
When Cenote Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature — Elf Scout (0/1)
, Sacrifice Centaur's Herald: Create a 3/3 green Centaur creature token.
Creature — Fungus // Creature — Fungus Horror (1/1)
At the beginning of your upkeep, mill a card. Then if there are three or more creature cards in your graveyard, transform Deathbonnet Sprout. (To mill a card, put the top card of your library into your graveyard.)
Deathbonnet Hulk
At the beginning of your upkeep, you may exile a card from a graveyard. If a creature card was exiled this way, put a +1/+1 counter on Deathbonnet Hulk.
Creature — Halfling Citizen (1/2)
: Add .
: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Creature — Human Druid (1/1)
, Sacrifice Diligent Farmhand: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.
Creature — Human Peasant (1/1)
Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.)
Creature — Elf Druid (1/1)
: Add . Elves of Deep Shadow deals 1 damage to you.
Creature — Elf Shaman (1/1)
Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard.
Creature — Elf Warrior (1/1)
Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant.
Creature — Elf Druid (1/1)
When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped.
Creature — Human Knight (4/3)
As long as it's your turn, Embereth Skyblazer has flying.
Whenever Embereth Skyblazer attacks, you may pay . If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have.
Creature — Elemental (4/4)
Vigilance
Land creatures you control have vigilance.
Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
Creature — Elf Shaman (1/1)
Whenever another creature enters the battlefield, you gain 1 life.
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