Creature — Human Wizard (1/1)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Voidmage Apprentice is turned face up, counter target spell.
Creature — Human Wizard (2/1)
, Sacrifice a Wizard: Counter target spell.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Drake (3/2)
Flying, hexproof from activated and triggered abilities
When Volatile Stormdrake enters the battlefield, exchange control of Volatile Stormdrake and target creature an opponent controls. If you do, you get , then sacrifice that creature unless you pay an amount of equal to its mana value.
Creature — Sponge (1/1)
: Target creature loses your choice of flying, first strike, or trample until end of turn.
Creature — Human Pirate (2/1)
Flying
Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
Creature — Human Wizard (2/1)
Hideaway 4 (When this creature enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Watcher for Tomorrow enters the battlefield tapped.
When Watcher for Tomorrow leaves the battlefield, put the exiled card into its owner's hand.
Creature — Merfolk Spellshaper (1/1)
, , Discard a card: Return target creature to its owner's hand.
Creature — Faerie (1/1)
Flying
: Target creature gains flying until end of turn.
Creature — Gith Monk (2/1)
Psionic Adept — Whenever Wizened Githzerai becomes blocked by a creature, that creature perpetually gets -2/-0.
Creature — Zombie Horror (2/1)
When Wretched Throng dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle.
Creature — Human Soldier (2/1)
Flash
Flying
When Zephyr Sentinel enters the battlefield, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on Zephyr Sentinel.
Creature — Elemental (2/1)
Flying
Whenever Zephyr Winder deals combat damage to a player, untap up to one target creature.
Creature — Human Rogue Guest (2/1)
When this creature enters the battlefield, you may put a name sticker on it.
: This creature gets +1/+0 until end of turn for each name sticker on it. It can't be blocked this turn.
Creature — Human Wizard (2/3)
At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost more to cast.
Legendary Creature — Human Artificer (1/1)
, : Copy target activated or triggered ability you control. You may choose new targets for the copy.
Ultimate Sacrifice — , Sacrifice Adric: Counter target activated or triggered ability.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Creature — Vedalken Rogue (1/3)
When Aether Theorist enters the battlefield, you get (three energy counters).
, Pay : Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Creature — Human Soldier (2/1)
: Target Soldier gains flying until end of turn.
Creature — Human Wizard (1/1)
Sacrifice Alchemist's Apprentice: Draw a card.
Creature — Elemental Beast (1/3)
Discard a card: Switch Aquamoeba's power and toughness until end of turn.
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