Legendary Creature — Human Cleric (2/4)
Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature — Demon Spirit (5/5)
When Yukora, the Prisoner leaves the battlefield, sacrifice all non-Ogre creatures you control.
Creature — Zombie (2/0)
Zombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.
When Zombie Mob enters the battlefield, exile all creature cards from your graveyard.
Creature — Human Assassin (1/1)
, : Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.
Creature — Horror (2/2)
Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Creature — Specter (2/3)
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.
Creature — Zombie (3/3)
: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
Creature — Spirit (3/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Creature — Human Shaman // Enchantment — Aura Curse (4/2)
Spells your opponents cast that target Accursed Witch cost less to cast.
When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.
Infectious Curse
Enchant player
Spells you cast that target enchanted player cost less to cast.
At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.
Creature — Phyrexian Shapeshifter (0/0)
Flash
You may have Activated Sleeper enter the battlefield as a copy of any creature card in a graveyard that was put there from the battlefield this turn, except it's a Phyrexian in addition to its other types.
Creature — Human Artificer (1/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Aether Poisoner enters the battlefield, you get (two energy counters).
Whenever Aether Poisoner attacks, you may pay . If you do, create a 1/1 colorless Servo artifact creature token.
Creature — Human Rogue // Creature — Phyrexian Rogue (1/1)
Deathtouch
: Transform Aetherblade Agent. Activate only as a sorcery. ( can be paid with either or 2 life.)
Gitaxian Mindstinger
Deathtouch
Whenever Gitaxian Mindstinger deals combat damage to a player or battle, draw a card.
Creature — Aetherborn Rogue (2/2)
Flying, lifelink
When Aetherborn Marauder enters the battlefield, move any number of +1/+1 counters from other permanents you control onto Aetherborn Marauder.
Legendary Creature — Spirit (3/2)
Haste
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to the battlefield.
Creature — Orc Warrior (3/3)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature — Vampire Rogue (3/3)
Alley Assailant enters the battlefield tapped.
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When Alley Assailant is turned face up, target opponent loses 3 life and you gain 3 life.
Creature — Human Mercenary (2/2)
Whenever Alley Grifters becomes blocked, defending player discards a card.
Creature — Orc Shaman (2/2)
Whenever Ambuscade Shaman or another creature enters the battlefield under your control, that creature gets +2/+2 until end of turn.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Enchantment Creature — Harpy (2/1)
Flying
At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.
Creature — Zombie Wizard (1/1)
, , Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
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